Modifier and Type | Method and Description |
---|---|
Collection<GlowPlayer> |
GlowServer.getRawOnlinePlayers()
Gets the modifiable set of the server's online players.
|
Collection<GlowPlayer> |
GlowWorld.getRawPlayers() |
Modifier and Type | Method and Description |
---|---|
org.bukkit.event.player.PlayerLoginEvent |
EventFactory.onPlayerLogin(GlowPlayer player,
String hostname)
Handles post-hooks for a player login, including the name and IP banlists, whitelist policy
and occupancy limit.
|
void |
GlowServer.sendPlayerAbilities(GlowPlayer player)
Sends a
GlowPlayer their abilities regarding
flying and walking. |
void |
GlowServer.setPlayerOnline(GlowPlayer player,
boolean online)
Sets a player as being online internally.
|
Modifier and Type | Method and Description |
---|---|
void |
BlockType.afterDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlockState oldState)
Called after a player successfully destroys a block.
|
void |
BlockRedstoneTorch.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockBanner.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockDoublePlant.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockTorch.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockRedstoneRepeater.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockNote.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockSkull.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockType.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
|
void |
BlockDispenser.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockRedstoneComparator.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockRedstone.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockFalling.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockLamp.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockPumpkin.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockTnt.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockBed.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockSign.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockLog.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face) |
void |
BlockPiston.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face) |
void |
BlockLeaves.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face) |
void |
BlockLog2.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face) |
void |
BlockDoublePlant.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face) |
void |
BlockMonsterEgg.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face) |
void |
BlockType.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face)
Called when a player attempts to destroy a block.
|
void |
BlockJukebox.blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face) |
boolean |
BlockEnderPortalFrame.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockDaylightDetector.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockRedstoneOre.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockOpenable.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockChest.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockWorkbench.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockAnvil.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockRedstoneRepeater.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockNote.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockEnchantmentTable.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockType.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Called when a player attempts to interact with (right-click) a block of this type already in
the world.
|
boolean |
BlockCauldron.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockBeacon.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockJukebox.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockRedstoneComparator.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockFence.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockContainer.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockFlowerPot.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockButton.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockEnderChest.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockDoor.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Opens and closes the door when right-clicked by the player.
|
boolean |
BlockLever.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
boolean |
BlockBed.blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc) |
protected org.bukkit.block.BlockFace |
BlockDirectional.calculateFace(GlowPlayer player,
GlowBlockState state) |
boolean |
BlockNeedsAttached.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockMushroom.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockChorusPlant.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockChest.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockStem.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockDoublePlant.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockCrops.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockCactus.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockCarpet.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockSugarCane.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockSkull.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockType.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
|
boolean |
BlockNetherWart.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockVine.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockDeadBush.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockRedstone.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockClimbable.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockTallGrass.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockChorusFlower.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockSapling.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockCocoa.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockDoor.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockLadder.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockBed.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
boolean |
BlockSign.canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against) |
void |
BlockMushroom.grow(GlowPlayer player,
GlowBlock block) |
void |
BlockGrass.grow(GlowPlayer player,
GlowBlock block) |
void |
BlockStem.grow(GlowPlayer player,
GlowBlock block) |
void |
BlockDoublePlant.grow(GlowPlayer player,
GlowBlock block) |
void |
BlockCrops.grow(GlowPlayer player,
GlowBlock block) |
void |
IBlockGrowable.grow(GlowPlayer player,
GlowBlock block)
Called to grow a growable block.
|
void |
BlockTallGrass.grow(GlowPlayer player,
GlowBlock block) |
void |
BlockSapling.grow(GlowPlayer player,
GlowBlock block) |
void |
BlockCocoa.grow(GlowPlayer player,
GlowBlock block) |
static void |
BlockTnt.igniteBlock(org.bukkit.block.Block tntBlock,
boolean ignitedByExplosion,
GlowPlayer player)
Convert a TNT block into a primed TNT entity with the player who ignited the TNT.
|
void |
BlockNote.leftClickBlock(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding) |
void |
BlockType.leftClickBlock(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding)
Called when a player left clicks a block.
|
protected void |
BlockOpenable.onClosed(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc,
GlowBlockState state,
org.bukkit.material.MaterialData materialData) |
protected void |
BlockOpenable.onOpened(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc,
GlowBlockState state,
org.bukkit.material.MaterialData materialData) |
protected void |
BlockFenceGate.onOpened(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc,
GlowBlockState state,
org.bukkit.material.MaterialData materialData) |
void |
BlockHopper.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockEnderPortalFrame.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRedstoneTorch.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockEndRod.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSnow.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockChest.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRails.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLog.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockDirectional.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockBanner.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLeaves.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockPurpurPillar.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLog2.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSponge.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockTorch.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockStairs.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRedstoneRepeater.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSkull.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockType.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
|
void |
BlockSlab.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockVine.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockFire.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockDispenser.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockBeacon.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRedstoneComparator.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockHay.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockIronTrapDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockButton.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockEnderChest.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockCocoa.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockPumpkinBase.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLiquid.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockTrapDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Places a trapdoor.
|
void |
BlockFenceGate.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLadder.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockFurnace.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLever.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockBed.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSign.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockQuartz.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockWoodenTrapDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockType.rightClickBlock(GlowPlayer player,
GlowBlock against,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
Modifier and Type | Method and Description |
---|---|
void |
FurnaceEntity.update(GlowPlayer player) |
void |
BedEntity.update(GlowPlayer player) |
void |
FlowerPotEntity.update(GlowPlayer player) |
void |
BannerEntity.update(GlowPlayer player) |
void |
BeaconEntity.update(GlowPlayer player) |
void |
SignEntity.update(GlowPlayer player) |
void |
ChestEntity.update(GlowPlayer player) |
void |
SkullEntity.update(GlowPlayer player) |
void |
BlockEntity.update(GlowPlayer player)
Update this BlockEntity's visible state to the given player.
|
Modifier and Type | Method and Description |
---|---|
boolean |
ItemFood.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item)
Player attempts to eat this food.
|
boolean |
ItemRottenFlesh.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemPoisonousPotato.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemMilk.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemSoup.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemSpiderEye.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemFishRaw.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemChorusFruit.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemRawChicken.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemGoldenApple.eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
void |
ItemFood.endUse(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
void |
ItemTimedUsage.endUse(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
void |
ItemBow.endUse(GlowPlayer player,
org.bukkit.inventory.ItemStack bow) |
protected boolean |
ItemFood.handleEat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
boolean |
ItemFlintAndSteel.onToolRightClick(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
boolean |
ItemHoe.onToolRightClick(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
boolean |
ItemShovel.onToolRightClick(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
protected boolean |
ItemTool.onToolRightClick(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand)
Called when a player used (right clicked with) the tool.
|
void |
ItemBoat.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemTimedUsage.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemProjectile.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemBucket.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemWrittenBook.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemKnowledgeBook.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemFirework.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemType.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding)
Called when a player right-clicks in midair while holding this item.
|
void |
ItemFishingRod.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemEnderPearl.rightClickAir(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
void |
ItemBoat.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemSign.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemDye.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemSpawn.rightClickBlock(GlowPlayer player,
GlowBlock against,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemTimedUsage.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemProjectile.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemBucket.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemBanner.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemFilledBucket.rightClickBlock(GlowPlayer player,
GlowBlock against,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemEndCrystal.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemWrittenBook.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemPainting.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemKnowledgeBook.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemFirework.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemType.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand)
Called when a player right-clicks on a block while holding this item.
|
void |
ItemItemFrame.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemEnderPearl.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemArmorStand.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemFoodSeeds.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemSeeds.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemTool.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemMinecart.rightClickBlock(GlowPlayer player,
GlowBlock target,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc,
org.bukkit.inventory.EquipmentSlot hand) |
void |
ItemFood.startUse(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
void |
ItemTimedUsage.startUse(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
void |
ItemBow.startUse(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
abstract org.bukkit.entity.Projectile |
ItemProjectile.use(GlowPlayer player,
org.bukkit.inventory.ItemStack holding)
Throws this projectile.
|
org.bukkit.entity.Projectile |
ItemExperienceBottle.use(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
org.bukkit.entity.Projectile |
ItemEgg.use(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
org.bukkit.entity.Projectile |
ItemSnowball.use(GlowPlayer player,
org.bukkit.inventory.ItemStack holding) |
Modifier and Type | Method and Description |
---|---|
protected static ResourceBundle |
GlowVanillaCommand.getBundle(GlowPlayer sender) |
Modifier and Type | Method and Description |
---|---|
GlowPlayer |
GlowTntPrimed.getPlayer()
Get the player that ignited the TNT.
|
Modifier and Type | Method and Description |
---|---|
boolean |
GlowAgeable.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowEntity.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowLivingEntity.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowAnimal.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
protected boolean |
GlowAnimal.tryFeed(org.bukkit.Material type,
GlowPlayer player)
Determines whether this entity can eat an item while healthy, and if so, applies the effects
of eating it.
|
Modifier and Type | Method and Description |
---|---|
boolean |
GlowEnderCrystal.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowArmorStand.entityInteract(GlowPlayer player,
InteractEntityMessage msg) |
boolean |
GlowMinecart.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowMinecart.Rideable.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowMinecart.Storage.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowMinecart.Hopper.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowPainting.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowLeashHitch.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowBoat.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowItemFrame.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
void |
GlowItem.setBias(GlowPlayer player) |
Constructor and Description |
---|
GlowItemFrame(GlowPlayer player,
org.bukkit.Location location,
org.bukkit.block.BlockFace facing)
Creates an item frame entity, and consumes the item frame item if a player is hanging it.
|
Modifier and Type | Method and Description |
---|---|
boolean |
GlowParrot.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowSheep.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowVillager.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowPig.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowCow.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
boolean |
GlowWolf.entityInteract(GlowPlayer player,
InteractEntityMessage message) |
protected boolean |
GlowHorse.tryFeed(org.bukkit.Material food,
GlowPlayer player) |
protected boolean |
GlowAbstractHorse.tryFeed(org.bukkit.Material food,
GlowPlayer player) |
Modifier and Type | Method and Description |
---|---|
void |
GlowCraftingInventory.handleShiftClick(GlowPlayer player,
org.bukkit.inventory.InventoryView view,
int clickedSlot,
org.bukkit.inventory.ItemStack clickedItem) |
void |
GlowAnvilInventory.handleShiftClick(GlowPlayer player,
org.bukkit.inventory.InventoryView view,
int clickedSlot,
org.bukkit.inventory.ItemStack clickedItem) |
void |
GlowInventory.handleShiftClick(GlowPlayer player,
org.bukkit.inventory.InventoryView view,
int clickedSlot,
org.bukkit.inventory.ItemStack clickedItem)
Handle a shift click in this inventory by the specified player.
|
void |
GlowFurnaceInventory.handleShiftClick(GlowPlayer player,
org.bukkit.inventory.InventoryView view,
int clickedSlot,
org.bukkit.inventory.ItemStack clickedItem) |
void |
GlowPlayerInventory.handleShiftClick(GlowPlayer player,
org.bukkit.inventory.InventoryView view,
int clickedSlot,
org.bukkit.inventory.ItemStack clickedItem) |
Constructor and Description |
---|
EnchantmentManager(GlowEnchantingInventory inventory,
GlowPlayer player)
Creates an instance to manage the given enchanting table for the given player.
|
GlowEnchantingInventory(org.bukkit.Location location,
GlowPlayer player)
Creates an instance for an enchanting table.
|
Modifier and Type | Method and Description |
---|---|
GlowPlayer |
PlayerRecipeMonitor.getPlayer() |
Constructor and Description |
---|
PlayerRecipeMonitor(GlowPlayer player)
Creates an instance associated with the given player and with an empty recipe book.
|
Modifier and Type | Method and Description |
---|---|
void |
PlayerDataService.readData(GlowPlayer player)
Shorthand method to read data into an existing player entity.
|
void |
PlayerDataService.PlayerReader.readData(GlowPlayer player)
Finish reading the rest of the player's entity data into the specified player entity.
|
void |
PlayerStatisticIoService.readStatistics(GlowPlayer player)
Reads and populates the statistics of the player.
|
void |
PlayerDataService.writeData(GlowPlayer player)
Save all data for an online player.
|
void |
PlayerStatisticIoService.writeStatistics(GlowPlayer player)
Saves the statistics of the player.
|
Modifier and Type | Method and Description |
---|---|
void |
JsonPlayerStatisticIoService.readStatistics(GlowPlayer player)
Reads the stats of a player from its statistics file and writes the values to the
StatisticMap.
|
void |
JsonPlayerStatisticIoService.writeStatistics(GlowPlayer player)
Writes the statistics of the player into its statistics file.
|
Modifier and Type | Method and Description |
---|---|
void |
NbtPlayerDataService.readData(GlowPlayer player) |
void |
NbtPlayerDataService.writeData(GlowPlayer player) |
Modifier and Type | Method and Description |
---|---|
GlowPlayer |
GlowSession.getPlayer()
The player associated with this session (if there is one).
|
Modifier and Type | Method and Description |
---|---|
void |
GlowScoreboard.subscribe(GlowPlayer player)
Send a player this scoreboard's contents and subscribe them to future changes.
|
void |
GlowScoreboard.unsubscribe(GlowPlayer player)
Clear the player's scoreboard contents and unsubscribe them from future changes.
|
Modifier and Type | Method and Description |
---|---|
static org.bukkit.inventory.ItemStack |
InventoryUtil.damageItem(GlowPlayer player,
org.bukkit.inventory.ItemStack holding)
Inflicts damage to an item.
|
static void |
SoundUtil.playSoundAtLocationExcept(org.bukkit.Location location,
org.bukkit.Sound sound,
float volume,
float pitch,
GlowPlayer... exclude)
Plays a sound with a random pitch, but excludes specified players from hearing it.
|
static void |
SoundUtil.playSoundPitchRange(org.bukkit.Location location,
org.bukkit.Sound sound,
float volume,
float pitchBase,
float pitchRange,
boolean allowNegative,
GlowPlayer... exclude)
Plays a sound with a random pitch, but excludes specified players from hearing it.
|
static void |
SoundUtil.playSoundPitchRange(org.bukkit.Location location,
org.bukkit.Sound sound,
float volume,
float pitchBase,
float pitchRange,
GlowPlayer... exclude)
Plays a sound with a random pitch, but excludes specified players from hearing it.
|
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