public abstract class BlockLiquid extends BlockType
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Modifier | Constructor and Description |
---|---|
protected |
BlockLiquid(org.bukkit.Material bucketType) |
Modifier and Type | Method and Description |
---|---|
org.bukkit.Material |
getBucketType()
Get the bucket type to replace the empty bucket when the liquid has been collected.
|
int |
getPulseTickSpeed(GlowBlock block)
The rate at which the block should be pulsed.
|
abstract boolean |
isCollectible(GlowBlockState block)
Check if the BlockState block is collectible by a bucket.
|
boolean |
isPulseOnce(GlowBlock block)
Whether the block should only be pulsed once.
|
void |
onNearBlockChanged(GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlock changedBlock,
org.bukkit.Material oldType,
byte oldData,
org.bukkit.Material newType,
byte newData)
Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and
physics checks should occur.
|
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
|
void |
receivePulse(GlowBlock block)
Pulse the block to calculate its flow.
|
void |
updatePhysicsAfterEvent(GlowBlock me) |
afterDestroy, afterPlace, blockDestroy, blockInteract, canAbsorb, canOverride, canPlaceAt, canTickRandomly, createBlockEntity, getDrops, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, leftClickBlock, onBlockChanged, onEntityStep, onRedstoneUpdate, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public abstract boolean isCollectible(GlowBlockState block)
block
- The block state to checkpublic void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
BlockType
onNearBlockChanged
in class BlockType
block
- The block to perform physics checks forface
- The BlockFace to the changed block, or null if unavailablechangedBlock
- The neighboring block that has changedoldType
- The old type of the changed blockoldData
- The old data of the changed blocknewType
- The new type of the changed blocknewData
- The new data of the changed blockpublic void receivePulse(GlowBlock block)
receivePulse
in class BlockType
block
- The block to calculate flow of.public void updatePhysicsAfterEvent(GlowBlock me)
updatePhysicsAfterEvent
in class BlockType
public boolean isPulseOnce(GlowBlock block)
BlockType
isPulseOnce
in class BlockType
block
- the blockpublic int getPulseTickSpeed(GlowBlock block)
BlockType
getPulseTickSpeed
in class BlockType
block
- the blockpublic org.bukkit.Material getBucketType()
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