public class BlockBeacon extends BlockDirectDrops
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockBeacon() |
Modifier and Type | Method and Description |
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boolean |
blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Called when a player attempts to interact with (right-click) a block of this type already in
the world.
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BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
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int |
getPulseTickSpeed(GlowBlock block)
The rate at which the block should be pulsed.
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boolean |
isPulseOnce(GlowBlock block)
Whether the block should only be pulsed once.
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void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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void |
receivePulse(GlowBlock block)
Called when the BlockType gets pulsed as requested.
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getDrops, getMinedDrops, getNeededMiningTool
getDrops
afterDestroy, afterPlace, blockDestroy, canAbsorb, canOverride, canPlaceAt, canTickRandomly, getOppositeBlockFace, getPlaceAs, getPlaceSound, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockType
createBlockEntity
in class BlockType
chunk
- The chunk to create the block entity at.cx
- The x coordinate in the chunk.cy
- The y coordinate in the chunk.cz
- The z coordinate in the chunk.public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic boolean blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
BlockType
blockInteract
in class BlockType
player
- the player interactingblock
- the block interacted withface
- the clicked faceclickedLoc
- where in the block the click occurredpublic boolean isPulseOnce(GlowBlock block)
BlockType
isPulseOnce
in class BlockType
block
- the blockpublic int getPulseTickSpeed(GlowBlock block)
BlockType
getPulseTickSpeed
in class BlockType
block
- the blockpublic void receivePulse(GlowBlock block)
BlockType
receivePulse
in class BlockType
block
- The block that was pulsedCopyright © 2021. All rights reserved.