public class BlockRedstone extends BlockNeedsAttached
ItemType.ContextADJACENT, drops, placeSound, SIDES| Constructor and Description |
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BlockRedstone() |
| Modifier and Type | Method and Description |
|---|---|
void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
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static List<org.bukkit.block.BlockFace> |
calculateConnections(GlowBlock block)
Calculates the block data value for a redstone wire block, based on the adjacent blocks, so
that appropriate connections are formed.
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boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
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void |
onNearBlockChanged(GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlock changedBlock,
org.bukkit.Material oldType,
byte oldData,
org.bukkit.Material newType,
byte newData)
Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and
physics checks should occur.
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void |
receivePulse(GlowBlock me)
Called when the BlockType gets pulsed as requested.
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protected static void |
setFullyPowered(GlowBlock block)
Sets a redstone dust block to the fully-powered state and, if it wasn't already in that
state, updates connected blocks so that power propagates.
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void |
updatePhysicsAfterEvent(GlowBlock me) |
canAttachTo, dropMe, getAttachedFaceafterDestroy, blockDestroy, blockInteract, canAbsorb, canOverride, canTickRandomly, createBlockEntity, getDrops, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onRedstoneUpdate, placeBlock, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, warnMaterialDatagetContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringpublic static List<org.bukkit.block.BlockFace> calculateConnections(GlowBlock block)
block - a redstone wire blockpublic boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockTypecanPlaceAt in class BlockNeedsAttachedplayer - The player who placed the block.block - The location the block is being placed at.against - The face the block is being placed against.public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockTypeafterPlace in class BlockTypeplayer - the player who placed the blockblock - the block that was placedholding - the the ItemStack that was being heldoldState - The old block state before the block was placed.public void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
BlockTypeonNearBlockChanged in class BlockNeedsAttachedblock - The block to perform physics checks forface - The BlockFace to the changed block, or null if unavailablechangedBlock - The neighboring block that has changedoldType - The old type of the changed blockoldData - The old data of the changed blocknewType - The new type of the changed blocknewData - The new data of the changed blockpublic void updatePhysicsAfterEvent(GlowBlock me)
updatePhysicsAfterEvent in class BlockNeedsAttachedprotected static void setFullyPowered(GlowBlock block)
block - the block to updatepublic void receivePulse(GlowBlock me)
BlockTypereceivePulse in class BlockTypeme - The block that was pulsedCopyright © 2021. All rights reserved.