public class BlockRedstone extends BlockNeedsAttached
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockRedstone() |
Modifier and Type | Method and Description |
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void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
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static List<org.bukkit.block.BlockFace> |
calculateConnections(GlowBlock block)
Calculates the block data value for a redstone wire block, based on the adjacent blocks, so
that appropriate connections are formed.
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boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
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void |
onNearBlockChanged(GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlock changedBlock,
org.bukkit.Material oldType,
byte oldData,
org.bukkit.Material newType,
byte newData)
Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and
physics checks should occur.
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void |
receivePulse(GlowBlock me)
Called when the BlockType gets pulsed as requested.
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protected static void |
setFullyPowered(GlowBlock block)
Sets a redstone dust block to the fully-powered state and, if it wasn't already in that
state, updates connected blocks so that power propagates.
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void |
updatePhysicsAfterEvent(GlowBlock me) |
canAttachTo, dropMe, getAttachedFace
afterDestroy, blockDestroy, blockInteract, canAbsorb, canOverride, canTickRandomly, createBlockEntity, getDrops, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onRedstoneUpdate, placeBlock, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public static List<org.bukkit.block.BlockFace> calculateConnections(GlowBlock block)
block
- a redstone wire blockpublic boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockType
canPlaceAt
in class BlockNeedsAttached
player
- The player who placed the block.block
- The location the block is being placed at.against
- The face the block is being placed against.public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockType
afterPlace
in class BlockType
player
- the player who placed the blockblock
- the block that was placedholding
- the the ItemStack that was being heldoldState
- The old block state before the block was placed.public void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
BlockType
onNearBlockChanged
in class BlockNeedsAttached
block
- The block to perform physics checks forface
- The BlockFace to the changed block, or null if unavailablechangedBlock
- The neighboring block that has changedoldType
- The old type of the changed blockoldData
- The old data of the changed blocknewType
- The new type of the changed blocknewData
- The new data of the changed blockpublic void updatePhysicsAfterEvent(GlowBlock me)
updatePhysicsAfterEvent
in class BlockNeedsAttached
protected static void setFullyPowered(GlowBlock block)
block
- the block to updatepublic void receivePulse(GlowBlock me)
BlockType
receivePulse
in class BlockType
me
- The block that was pulsedCopyright © 2021. All rights reserved.