public class BlockLeaves extends BlockType
ItemType.ContextADJACENT, drops, placeSound, SIDES| Constructor and Description |
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BlockLeaves() |
| Modifier and Type | Method and Description |
|---|---|
void |
blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face)
Called when a player attempts to destroy a block.
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boolean |
canTickRandomly()
Called to check if this block can perform random tick updates.
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Collection<org.bukkit.inventory.ItemStack> |
getDrops(GlowBlock block,
org.bukkit.inventory.ItemStack tool)
Get the items that will be dropped by digging the block.
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void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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void |
updateBlock(GlowBlock block)
Called when this block needs to be updated.
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afterDestroy, afterPlace, blockInteract, canAbsorb, canOverride, canPlaceAt, createBlockEntity, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updatePhysics, updatePhysicsAfterEvent, warnMaterialDatagetContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringpublic void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockTypeplaceBlock in class BlockTypeplayer - the player who placed the blockstate - the BlockState to editface - the face off which the block is being placedholding - the ItemStack that was being heldclickedLoc - where in the block the click occurredpublic Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
BlockTypepublic boolean canTickRandomly()
BlockTypecanTickRandomly in class BlockTypepublic void blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
BlockTypeblockDestroy in class BlockTypeplayer - The player interactingblock - The block the player destroyedface - The block facepublic void updateBlock(GlowBlock block)
BlockTypeupdateBlock in class BlockTypeblock - The block that needs an updateCopyright © 2021. All rights reserved.