public class BlockLeaves extends BlockType
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockLeaves() |
Modifier and Type | Method and Description |
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void |
blockDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face)
Called when a player attempts to destroy a block.
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boolean |
canTickRandomly()
Called to check if this block can perform random tick updates.
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Collection<org.bukkit.inventory.ItemStack> |
getDrops(GlowBlock block,
org.bukkit.inventory.ItemStack tool)
Get the items that will be dropped by digging the block.
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void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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void |
updateBlock(GlowBlock block)
Called when this block needs to be updated.
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afterDestroy, afterPlace, blockInteract, canAbsorb, canOverride, canPlaceAt, createBlockEntity, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updatePhysics, updatePhysicsAfterEvent, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
BlockType
public boolean canTickRandomly()
BlockType
canTickRandomly
in class BlockType
public void blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
BlockType
blockDestroy
in class BlockType
player
- The player interactingblock
- The block the player destroyedface
- The block facepublic void updateBlock(GlowBlock block)
BlockType
updateBlock
in class BlockType
block
- The block that needs an updateCopyright © 2021. All rights reserved.