public class BlockHopper extends BlockContainer
ItemType.ContextADJACENT, drops, placeSound, SIDES| Constructor and Description |
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BlockHopper() |
| Modifier and Type | Method and Description |
|---|---|
BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
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protected MaterialMatcher |
getNeededMiningTool(GlowBlock block) |
int |
getPulseTickSpeed(GlowBlock block)
The rate at which the block should be pulsed.
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boolean |
isPulseOnce(GlowBlock block)
Whether the block should only be pulsed once.
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void |
onRedstoneUpdate(GlowBlock block) |
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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void |
receivePulse(GlowBlock block)
Called when the BlockType gets pulsed as requested.
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void |
setFacingDirection(org.bukkit.block.BlockState bs,
org.bukkit.block.BlockFace face)
Sets a hopper to face a given direction.
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blockInteract, getBlockDrops, getContentDrops, getDrops, getMinedDropsafterDestroy, afterPlace, blockDestroy, canAbsorb, canOverride, canPlaceAt, canTickRandomly, getOppositeBlockFace, getPlaceAs, getPlaceSound, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialDatagetContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringpublic void setFacingDirection(org.bukkit.block.BlockState bs,
org.bukkit.block.BlockFace face)
bs - the hopper's BlockStateface - the direction to facepublic BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockTypecreateBlockEntity in class BlockTypechunk - The chunk to create the block entity at.cx - The x coordinate in the chunk.cy - The y coordinate in the chunk.cz - The z coordinate in the chunk.public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockTypeplaceBlock in class BlockTypeplayer - the player who placed the blockstate - the BlockState to editface - the face off which the block is being placedholding - the ItemStack that was being heldclickedLoc - where in the block the click occurredprotected MaterialMatcher getNeededMiningTool(GlowBlock block)
getNeededMiningTool in class BlockContainerpublic void receivePulse(GlowBlock block)
BlockTypereceivePulse in class BlockTypeblock - The block that was pulsedpublic void onRedstoneUpdate(GlowBlock block)
onRedstoneUpdate in class BlockTypepublic boolean isPulseOnce(GlowBlock block)
BlockTypeisPulseOnce in class BlockTypeblock - the blockpublic int getPulseTickSpeed(GlowBlock block)
BlockTypegetPulseTickSpeed in class BlockTypeblock - the blockCopyright © 2021. All rights reserved.