public class FlowerPotEntity extends BlockEntity
block| Constructor and Description |
|---|
FlowerPotEntity(GlowBlock block) |
| Modifier and Type | Method and Description |
|---|---|
org.bukkit.material.MaterialData |
getContents() |
GlowBlockState |
getState()
Create a new BlockState which will correspond to this block entity.
|
void |
loadNbt(CompoundTag tag)
Read this BlockEntity's data from the saved tag.
|
void |
saveNbt(CompoundTag tag)
Save this BlockEntity's data to NBT.
|
void |
setContents(org.bukkit.material.MaterialData contents) |
void |
update(GlowPlayer player)
Update this BlockEntity's visible state to the given player.
|
destroy, getBlock, pulse, setSaveId, updateInRangepublic FlowerPotEntity(GlowBlock block)
public void loadNbt(CompoundTag tag)
BlockEntityloadNbt in class BlockEntitytag - The tag to load from.public void saveNbt(CompoundTag tag)
BlockEntitysaveNbt in class BlockEntitytag - The tag to save to.public GlowBlockState getState()
BlockEntitygetState in class BlockEntitypublic void update(GlowPlayer player)
BlockEntityupdate in class BlockEntityplayer - The player to update.public org.bukkit.material.MaterialData getContents()
public void setContents(org.bukkit.material.MaterialData contents)
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