public class BlockRedstoneRepeater extends BlockNeedsAttached
ItemType.ContextADJACENT, drops, placeSound, SIDES| Constructor and Description |
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BlockRedstoneRepeater() |
| Modifier and Type | Method and Description |
|---|---|
void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
|
boolean |
blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Called when a player attempts to interact with (right-click) a block of this type already in
the world.
|
int |
getPulseTickSpeed(GlowBlock block)
The rate at which the block should be pulsed.
|
boolean |
isPulseOnce(GlowBlock block)
Whether the block should only be pulsed once.
|
void |
onNearBlockChanged(GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlock changedBlock,
org.bukkit.Material oldType,
byte oldData,
org.bukkit.Material newType,
byte newData)
Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and
physics checks should occur.
|
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
|
void |
receivePulse(GlowBlock block)
Called when the BlockType gets pulsed as requested.
|
void |
updatePhysicsAfterEvent(GlowBlock me) |
canAttachTo, canPlaceAt, dropMe, getAttachedFaceafterDestroy, blockDestroy, canAbsorb, canOverride, canTickRandomly, createBlockEntity, getDrops, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, leftClickBlock, onBlockChanged, onEntityStep, onRedstoneUpdate, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, warnMaterialDatagetContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringpublic boolean blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
BlockTypeblockInteract in class BlockTypeplayer - the player interactingblock - the block interacted withface - the clicked faceclickedLoc - where in the block the click occurredpublic void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockTypeafterPlace in class BlockTypeplayer - the player who placed the blockblock - the block that was placedholding - the the ItemStack that was being heldoldState - The old block state before the block was placed.public void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
BlockTypeonNearBlockChanged in class BlockNeedsAttachedblock - The block to perform physics checks forface - The BlockFace to the changed block, or null if unavailablechangedBlock - The neighboring block that has changedoldType - The old type of the changed blockoldData - The old data of the changed blocknewType - The new type of the changed blocknewData - The new data of the changed blockpublic void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockTypeplaceBlock in class BlockTypeplayer - the player who placed the blockstate - the BlockState to editface - the face off which the block is being placedholding - the ItemStack that was being heldclickedLoc - where in the block the click occurredpublic void updatePhysicsAfterEvent(GlowBlock me)
updatePhysicsAfterEvent in class BlockNeedsAttachedpublic void receivePulse(GlowBlock block)
BlockTypereceivePulse in class BlockTypeblock - The block that was pulsedpublic boolean isPulseOnce(GlowBlock block)
BlockTypeisPulseOnce in class BlockTypeblock - the blockpublic int getPulseTickSpeed(GlowBlock block)
BlockTypegetPulseTickSpeed in class BlockTypeblock - the blockCopyright © 2021. All rights reserved.