public class BlockChest extends BlockContainer
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockChest() |
BlockChest(boolean isTrapped) |
Modifier and Type | Method and Description |
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boolean |
blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Called when a player attempts to interact with (right-click) a block of this type already in
the world.
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boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
|
BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
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org.bukkit.block.BlockFace |
getAttachedChest(GlowBlock me)
Get the other half of a chest, or null if the given chest isn't part of a double chest.
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void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
|
getBlockDrops, getContentDrops, getDrops, getMinedDrops, getNeededMiningTool
afterDestroy, afterPlace, blockDestroy, canAbsorb, canOverride, canTickRandomly, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockType
createBlockEntity
in class BlockType
chunk
- The chunk to create the block entity at.cx
- The x coordinate in the chunk.cy
- The y coordinate in the chunk.cz
- The z coordinate in the chunk.public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic boolean blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
BlockType
blockInteract
in class BlockContainer
player
- the player interactingblock
- the block interacted withface
- the clicked faceclickedLoc
- where in the block the click occurredpublic boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockType
canPlaceAt
in class BlockType
player
- The player who placed the block.block
- The location the block is being placed at.against
- The face the block is being placed against.public org.bukkit.block.BlockFace getAttachedChest(GlowBlock me)
me
- a chest blockme
is part of one; null otherwiseCopyright © 2021. All rights reserved.