public class BlockChest extends BlockContainer
ItemType.ContextADJACENT, drops, placeSound, SIDES| Constructor and Description |
|---|
BlockChest() |
BlockChest(boolean isTrapped) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Called when a player attempts to interact with (right-click) a block of this type already in
the world.
|
boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
|
BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
|
org.bukkit.block.BlockFace |
getAttachedChest(GlowBlock me)
Get the other half of a chest, or null if the given chest isn't part of a double chest.
|
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
|
getBlockDrops, getContentDrops, getDrops, getMinedDrops, getNeededMiningToolafterDestroy, afterPlace, blockDestroy, canAbsorb, canOverride, canTickRandomly, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialDatagetContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringpublic BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockTypecreateBlockEntity in class BlockTypechunk - The chunk to create the block entity at.cx - The x coordinate in the chunk.cy - The y coordinate in the chunk.cz - The z coordinate in the chunk.public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockTypeplaceBlock in class BlockTypeplayer - the player who placed the blockstate - the BlockState to editface - the face off which the block is being placedholding - the ItemStack that was being heldclickedLoc - where in the block the click occurredpublic boolean blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
BlockTypeblockInteract in class BlockContainerplayer - the player interactingblock - the block interacted withface - the clicked faceclickedLoc - where in the block the click occurredpublic boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockTypecanPlaceAt in class BlockTypeplayer - The player who placed the block.block - The location the block is being placed at.against - The face the block is being placed against.public org.bukkit.block.BlockFace getAttachedChest(GlowBlock me)
me - a chest blockme is part of one; null otherwiseCopyright © 2021. All rights reserved.