public class BlockBed extends BlockType
ItemType.ContextADJACENT, drops, placeSound, SIDES| Constructor and Description |
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BlockBed() |
| Modifier and Type | Method and Description |
|---|---|
void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
|
boolean |
blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Called when a player attempts to interact with (right-click) a block of this type already in
the world.
|
boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
|
BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
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Collection<org.bukkit.inventory.ItemStack> |
getDrops(GlowBlock block,
org.bukkit.inventory.ItemStack tool)
Get the items that will be dropped by digging the block.
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static org.bukkit.block.Block |
getExitLocation(GlowBlock head,
GlowBlock foot)
Returns an 'empty' block next to the bed used to put the player at when they exit a bed or
respawn.
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static GlowBlock |
getFoot(GlowBlock block)
Returns the foot of a bed given one of its blocks.
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static GlowBlock |
getHead(GlowBlock block)
Returns the head of a bed given one of its blocks.
|
static boolean |
isOccupied(GlowBlock block)
Return whether the specified bed block is occupied.
|
static boolean |
isValidSpawn(org.bukkit.Material material)
Returns whether a player can spawn within a block of specified material.
|
void |
onNearBlockChanged(GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlock changedBlock,
org.bukkit.Material oldType,
byte oldData,
org.bukkit.Material newType,
byte newData)
Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and
physics checks should occur.
|
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
|
static void |
setOccupied(GlowBlock head,
GlowBlock foot,
boolean occupied)
Helper method for set whether the specified bed blocks are occupied.
|
afterDestroy, blockDestroy, canAbsorb, canOverride, canTickRandomly, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialDatagetContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringpublic static void setOccupied(GlowBlock head, GlowBlock foot, boolean occupied)
head - head of the bedfoot - foot of the bedoccupied - if the bed is occupied by a playerpublic static boolean isOccupied(GlowBlock block)
block - part of the bedpublic static GlowBlock getHead(GlowBlock block)
block - part of the bedpublic static GlowBlock getFoot(GlowBlock block)
block - part of the bedpublic Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
BlockTypepublic boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockTypecanPlaceAt in class BlockTypeplayer - The player who placed the block.block - The location the block is being placed at.against - The face the block is being placed against.public void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
BlockTypeonNearBlockChanged in class BlockTypeblock - The block to perform physics checks forface - The BlockFace to the changed block, or null if unavailablechangedBlock - The neighboring block that has changedoldType - The old type of the changed blockoldData - The old data of the changed blocknewType - The new type of the changed blocknewData - The new data of the changed blockpublic static boolean isValidSpawn(org.bukkit.Material material)
material - the materialpublic static org.bukkit.block.Block getExitLocation(GlowBlock head, GlowBlock foot)
head - head of the bedfoot - foot of the bednull if all spots are blockedpublic void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockTypeplaceBlock in class BlockTypeplayer - the player who placed the blockstate - the BlockState to editface - the face off which the block is being placedholding - the ItemStack that was being heldclickedLoc - where in the block the click occurredpublic BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockTypecreateBlockEntity in class BlockTypechunk - The chunk to create the block entity at.cx - The x coordinate in the chunk.cy - The y coordinate in the chunk.cz - The z coordinate in the chunk.public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockTypeafterPlace in class BlockTypeplayer - the player who placed the blockblock - the block that was placedholding - the the ItemStack that was being heldoldState - The old block state before the block was placed.public boolean blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
BlockTypeblockInteract in class BlockTypeplayer - the player interactingblock - the block interacted withface - the clicked faceclickedLoc - where in the block the click occurredCopyright © 2021. All rights reserved.