public class BlockDoor extends BlockType
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockDoor(org.bukkit.Material itemMaterial) |
Modifier and Type | Method and Description |
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boolean |
blockInteract(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc)
Opens and closes the door when right-clicked by the player.
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boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
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void |
onBlockChanged(GlowBlock block,
org.bukkit.Material oldType,
byte oldData,
org.bukkit.Material newType,
byte newData)
Called when this block has just changed to some other type.
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void |
onRedstoneUpdate(GlowBlock block) |
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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afterDestroy, afterPlace, blockDestroy, canAbsorb, canOverride, canTickRandomly, createBlockEntity, getDrops, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onEntityStep, onNearBlockChanged, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockType
canPlaceAt
in class BlockType
player
- The player who placed the block.block
- The location the block is being placed at.against
- The face the block is being placed against.public void onBlockChanged(GlowBlock block, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
BlockType
This is called whenever GlowBlock.setTypeIdAndData(int, byte, boolean)
, GlowBlock.setType(org.bukkit.Material)
or GlowBlock.setData(byte)
is called with physics enabled, and might
be called from plugins or other means of changing the block.
onBlockChanged
in class BlockType
block
- The block that was changedoldType
- The old MaterialoldData
- The old datanewType
- The new MaterialnewData
- The new datapublic void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic boolean blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
blockInteract
in class BlockType
player
- the player interactingblock
- the block interacted withface
- the clicked faceclickedLoc
- where in the block the click occurredpublic void onRedstoneUpdate(GlowBlock block)
onRedstoneUpdate
in class BlockType
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