public class SkullEntity extends BlockEntity
block| Constructor and Description |
|---|
SkullEntity(GlowBlock block) |
| Modifier and Type | Method and Description |
|---|---|
GlowPlayerProfile |
getOwner() |
byte |
getRotation() |
GlowBlockState |
getState()
Create a new BlockState which will correspond to this block entity.
|
byte |
getType() |
void |
loadNbt(CompoundTag tag)
Read this BlockEntity's data from the saved tag.
|
void |
saveNbt(CompoundTag tag)
Save this BlockEntity's data to NBT.
|
void |
setOwner(GlowPlayerProfile owner) |
void |
setRotation(byte rotation) |
void |
setType(byte type) |
void |
update(GlowPlayer player)
Update this BlockEntity's visible state to the given player.
|
destroy, getBlock, pulse, setSaveId, updateInRangepublic SkullEntity(GlowBlock block)
public void loadNbt(CompoundTag tag)
BlockEntityloadNbt in class BlockEntitytag - The tag to load from.public void saveNbt(CompoundTag tag)
BlockEntitysaveNbt in class BlockEntitytag - The tag to save to.public GlowBlockState getState()
BlockEntitygetState in class BlockEntitypublic void update(GlowPlayer player)
BlockEntityupdate in class BlockEntityplayer - The player to update.public void setOwner(GlowPlayerProfile owner)
public byte getType()
public void setType(byte type)
public byte getRotation()
public void setRotation(byte rotation)
public GlowPlayerProfile getOwner()
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