public class BlockFire extends BlockNeedsAttached
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockFire() |
Modifier and Type | Method and Description |
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boolean |
canOverride(GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding)
Called to check if this block can be overridden by a block place which would occur inside it.
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boolean |
canTickRandomly()
Called to check if this block can perform random tick updates.
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protected org.bukkit.block.BlockFace |
getAttachedFace(GlowBlock me) |
Collection<org.bukkit.inventory.ItemStack> |
getDrops(GlowBlock block,
org.bukkit.inventory.ItemStack tool)
Get the items that will be dropped by digging the block.
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int |
getPulseTickSpeed(GlowBlock block)
The rate at which the block should be pulsed.
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boolean |
isPulseOnce(GlowBlock block)
Whether the block should only be pulsed once.
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void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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void |
receivePulse(GlowBlock block)
Called when the BlockType gets pulsed as requested.
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void |
updateBlock(GlowBlock block)
Called when this block needs to be updated.
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canAttachTo, canPlaceAt, dropMe, onNearBlockChanged, updatePhysicsAfterEvent
afterDestroy, afterPlace, blockDestroy, blockInteract, canAbsorb, createBlockEntity, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, leftClickBlock, onBlockChanged, onEntityStep, onRedstoneUpdate, requestPulse, rightClickBlock, setDrops, setPlaceSound, updatePhysics, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public boolean canOverride(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
BlockType
canOverride
in class BlockType
block
- The block being targeted by the placementface
- The face on which the click occurredholding
- The ItemStack the player was holdingpublic void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
BlockType
protected org.bukkit.block.BlockFace getAttachedFace(GlowBlock me)
getAttachedFace
in class BlockNeedsAttached
public boolean canTickRandomly()
BlockType
canTickRandomly
in class BlockType
public void updateBlock(GlowBlock block)
BlockType
updateBlock
in class BlockType
block
- The block that needs an updatepublic void receivePulse(GlowBlock block)
BlockType
receivePulse
in class BlockType
block
- The block that was pulsedpublic int getPulseTickSpeed(GlowBlock block)
BlockType
getPulseTickSpeed
in class BlockType
block
- the blockpublic boolean isPulseOnce(GlowBlock block)
BlockType
isPulseOnce
in class BlockType
block
- the blockCopyright © 2021. All rights reserved.