public class ItemFood extends ItemTimedUsage
ItemType.Context| Constructor and Description |
|---|
ItemFood(int foodLevel,
float saturation) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
eat(GlowPlayer player,
org.bukkit.inventory.ItemStack item)
Player attempts to eat this food.
|
void |
endUse(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
protected int |
getFoodLevel(org.bukkit.inventory.ItemStack stack) |
protected float |
getSaturation(org.bukkit.inventory.ItemStack stack) |
protected boolean |
handleEat(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
void |
startUse(GlowPlayer player,
org.bukkit.inventory.ItemStack item) |
getContext, rightClickAir, rightClickBlockgetId, getMaterial, getMaxStackSize, getPlaceAs, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringprotected int getFoodLevel(org.bukkit.inventory.ItemStack stack)
protected float getSaturation(org.bukkit.inventory.ItemStack stack)
protected boolean handleEat(GlowPlayer player, org.bukkit.inventory.ItemStack item)
public boolean eat(GlowPlayer player, org.bukkit.inventory.ItemStack item)
player - the eating playeritem - the item stack eaten frompublic void startUse(GlowPlayer player, org.bukkit.inventory.ItemStack item)
startUse in class ItemTimedUsagepublic void endUse(GlowPlayer player, org.bukkit.inventory.ItemStack item)
endUse in class ItemTimedUsageCopyright © 2021. All rights reserved.