public class BlockRedstoneTorch extends BlockNeedsAttached
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockRedstoneTorch() |
Modifier and Type | Method and Description |
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void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
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static org.bukkit.block.BlockFace |
getAttachedBlockFace(GlowBlock block)
Calculates the face on which a redstone torch is attached to the adjacent block.
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int |
getPulseTickSpeed(GlowBlock block)
The rate at which the block should be pulsed.
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boolean |
isPulseOnce(GlowBlock block)
Whether the block should only be pulsed once.
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void |
onNearBlockChanged(GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlock changedBlock,
org.bukkit.Material oldType,
byte oldData,
org.bukkit.Material newType,
byte newData)
Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and
physics checks should occur.
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void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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void |
receivePulse(GlowBlock me)
Called when the BlockType gets pulsed as requested.
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void |
updatePhysicsAfterEvent(GlowBlock me) |
canAttachTo, canPlaceAt, dropMe, getAttachedFace
afterDestroy, blockDestroy, blockInteract, canAbsorb, canOverride, canTickRandomly, createBlockEntity, getDrops, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, leftClickBlock, onBlockChanged, onEntityStep, onRedstoneUpdate, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public static org.bukkit.block.BlockFace getAttachedBlockFace(GlowBlock block)
block
- a redstone torch blockpublic void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockType
afterPlace
in class BlockType
player
- the player who placed the blockblock
- the block that was placedholding
- the the ItemStack that was being heldoldState
- The old block state before the block was placed.public void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
BlockType
onNearBlockChanged
in class BlockNeedsAttached
block
- The block to perform physics checks forface
- The BlockFace to the changed block, or null if unavailablechangedBlock
- The neighboring block that has changedoldType
- The old type of the changed blockoldData
- The old data of the changed blocknewType
- The new type of the changed blocknewData
- The new data of the changed blockpublic void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic void updatePhysicsAfterEvent(GlowBlock me)
updatePhysicsAfterEvent
in class BlockNeedsAttached
public void receivePulse(GlowBlock me)
BlockType
receivePulse
in class BlockType
me
- The block that was pulsedpublic boolean isPulseOnce(GlowBlock block)
BlockType
isPulseOnce
in class BlockType
block
- the blockpublic int getPulseTickSpeed(GlowBlock block)
BlockType
getPulseTickSpeed
in class BlockType
block
- the blockCopyright © 2021. All rights reserved.