public class BlockSkull extends BlockType
ItemType.ContextADJACENT, drops, placeSound, SIDES| Constructor and Description |
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BlockSkull() |
| Modifier and Type | Method and Description |
|---|---|
void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
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boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
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static boolean |
canRotate(org.bukkit.material.Skull skull) |
BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
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Collection<org.bukkit.inventory.ItemStack> |
getDrops(GlowBlock block,
org.bukkit.inventory.ItemStack tool)
Get the items that will be dropped by digging the block.
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static org.bukkit.SkullType |
getType(int id)
Returns the SkullType with the given ID.
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static byte |
getType(org.bukkit.SkullType type) |
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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afterDestroy, blockDestroy, blockInteract, canAbsorb, canOverride, canTickRandomly, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialDatagetContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toStringpublic static org.bukkit.SkullType getType(int id)
id - the ID to look uppublic static byte getType(org.bukkit.SkullType type)
public static boolean canRotate(org.bukkit.material.Skull skull)
public boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockTypecanPlaceAt in class BlockTypeplayer - The player who placed the block.block - The location the block is being placed at.against - The face the block is being placed against.public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockTypeplaceBlock in class BlockTypeplayer - the player who placed the blockstate - the BlockState to editface - the face off which the block is being placedholding - the ItemStack that was being heldclickedLoc - where in the block the click occurredpublic BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockTypecreateBlockEntity in class BlockTypechunk - The chunk to create the block entity at.cx - The x coordinate in the chunk.cy - The y coordinate in the chunk.cz - The z coordinate in the chunk.public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockTypeafterPlace in class BlockTypeplayer - the player who placed the blockblock - the block that was placedholding - the the ItemStack that was being heldoldState - The old block state before the block was placed.public Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
BlockTypeCopyright © 2021. All rights reserved.