public class BlockSkull extends BlockType
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockSkull() |
Modifier and Type | Method and Description |
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void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
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boolean |
canPlaceAt(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.
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static boolean |
canRotate(org.bukkit.material.Skull skull) |
BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
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Collection<org.bukkit.inventory.ItemStack> |
getDrops(GlowBlock block,
org.bukkit.inventory.ItemStack tool)
Get the items that will be dropped by digging the block.
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static org.bukkit.SkullType |
getType(int id)
Returns the SkullType with the given ID.
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static byte |
getType(org.bukkit.SkullType type) |
void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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afterDestroy, blockDestroy, blockInteract, canAbsorb, canOverride, canTickRandomly, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public static org.bukkit.SkullType getType(int id)
id
- the ID to look uppublic static byte getType(org.bukkit.SkullType type)
public static boolean canRotate(org.bukkit.material.Skull skull)
public boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
BlockType
canPlaceAt
in class BlockType
player
- The player who placed the block.block
- The location the block is being placed at.against
- The face the block is being placed against.public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockType
createBlockEntity
in class BlockType
chunk
- The chunk to create the block entity at.cx
- The x coordinate in the chunk.cy
- The y coordinate in the chunk.cz
- The z coordinate in the chunk.public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockType
afterPlace
in class BlockType
player
- the player who placed the blockblock
- the block that was placedholding
- the the ItemStack that was being heldoldState
- The old block state before the block was placed.public Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
BlockType
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