public class BlockBanner extends BlockType
ItemType.Context
ADJACENT, drops, placeSound, SIDES
Constructor and Description |
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BlockBanner() |
Modifier and Type | Method and Description |
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void |
afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
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BlockEntity |
createBlockEntity(GlowChunk chunk,
int cx,
int cy,
int cz)
Create a new block entity at the given location.
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static List<org.bukkit.block.banner.Pattern> |
fromNbt(List<CompoundTag> tag)
Converts NBT tags to banner patterns.
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Collection<org.bukkit.inventory.ItemStack> |
getDrops(GlowBlock block,
org.bukkit.inventory.ItemStack tool)
Get the items that will be dropped by digging the block.
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void |
placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
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static List<CompoundTag> |
toNbt(List<org.bukkit.block.banner.Pattern> banner)
Converts banner patterns to NBT tags.
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afterDestroy, blockDestroy, blockInteract, canAbsorb, canOverride, canPlaceAt, canTickRandomly, getMinedDrops, getOppositeBlockFace, getPlaceAs, getPlaceSound, getPulseTickSpeed, isPulseOnce, leftClickBlock, onBlockChanged, onEntityStep, onNearBlockChanged, onRedstoneUpdate, receivePulse, requestPulse, rightClickBlock, setDrops, setPlaceSound, updateBlock, updatePhysics, updatePhysicsAfterEvent, warnMaterialData
getContext, getId, getMaterial, getMaxStackSize, rightClickAir, setId, setMaterial, setMaxStackSize, setPlaceAs, setPlaceAs, toString
public static List<CompoundTag> toNbt(List<org.bukkit.block.banner.Pattern> banner)
banner
- a list of banner patternspublic static List<org.bukkit.block.banner.Pattern> fromNbt(List<CompoundTag> tag)
tag
- a list of banner patterns as NBT tagspublic Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
BlockType
public BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
BlockType
createBlockEntity
in class BlockType
chunk
- The chunk to create the block entity at.cx
- The x coordinate in the chunk.cy
- The y coordinate in the chunk.cz
- The z coordinate in the chunk.public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
BlockType
placeBlock
in class BlockType
player
- the player who placed the blockstate
- the BlockState to editface
- the face off which the block is being placedholding
- the ItemStack that was being heldclickedLoc
- where in the block the click occurredpublic void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
BlockType
afterPlace
in class BlockType
player
- the player who placed the blockblock
- the block that was placedholding
- the the ItemStack that was being heldoldState
- The old block state before the block was placed.Copyright © 2021. All rights reserved.