Package | Description |
---|---|
net.glowstone.block | |
net.glowstone.block.blocktype | |
net.glowstone.block.entity | |
net.glowstone.block.entity.state | |
net.glowstone.chunk |
Modifier and Type | Method and Description |
---|---|
GlowBlockState |
GlowBlock.getState() |
GlowBlockState |
GlowBlock.getState(boolean useSnapshot) |
Modifier and Type | Method and Description |
---|---|
void |
BlockType.afterDestroy(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
GlowBlockState oldState)
Called after a player successfully destroys a block.
|
void |
BlockRedstoneTorch.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockBanner.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockDoublePlant.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockTorch.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockRedstoneRepeater.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockNote.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockSkull.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockType.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState)
Called after a block has been placed by a player.
|
void |
BlockDispenser.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockRedstoneComparator.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockRedstone.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockFalling.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockLamp.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockPumpkin.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockTnt.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockBed.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
void |
BlockSign.afterPlace(GlowPlayer player,
GlowBlock block,
org.bukkit.inventory.ItemStack holding,
GlowBlockState oldState) |
protected org.bukkit.block.BlockFace |
BlockDirectional.calculateFace(GlowPlayer player,
GlowBlockState state) |
boolean |
BlockLava.isCollectible(GlowBlockState target) |
boolean |
BlockWater.isCollectible(GlowBlockState target) |
abstract boolean |
BlockLiquid.isCollectible(GlowBlockState block)
Check if the BlockState block is collectible by a bucket.
|
protected boolean |
BlockClimbable.isTargetOccluding(GlowBlockState state,
org.bukkit.block.BlockFace face) |
protected void |
BlockOpenable.onClosed(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc,
GlowBlockState state,
org.bukkit.material.MaterialData materialData) |
protected void |
BlockOpenable.onOpened(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc,
GlowBlockState state,
org.bukkit.material.MaterialData materialData) |
protected void |
BlockFenceGate.onOpened(GlowPlayer player,
GlowBlock block,
org.bukkit.block.BlockFace face,
org.bukkit.util.Vector clickedLoc,
GlowBlockState state,
org.bukkit.material.MaterialData materialData) |
void |
BlockHopper.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockEnderPortalFrame.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRedstoneTorch.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockEndRod.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSnow.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockChest.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRails.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLog.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockDirectional.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockBanner.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLeaves.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockPurpurPillar.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLog2.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSponge.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockTorch.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockStairs.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRedstoneRepeater.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSkull.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockType.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.
|
void |
BlockSlab.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockVine.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockFire.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockDispenser.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockBeacon.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockRedstoneComparator.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockHay.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockIronTrapDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockButton.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockEnderChest.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockCocoa.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockPumpkinBase.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLiquid.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockTrapDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc)
Places a trapdoor.
|
void |
BlockFenceGate.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLadder.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockFurnace.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockLever.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockBed.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockSign.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockQuartz.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockWoodenTrapDoor.placeBlock(GlowPlayer player,
GlowBlockState state,
org.bukkit.block.BlockFace face,
org.bukkit.inventory.ItemStack holding,
org.bukkit.util.Vector clickedLoc) |
void |
BlockType.requestPulse(GlowBlockState state) |
Modifier and Type | Method and Description |
---|---|
GlowBlockState |
DropperEntity.getState() |
GlowBlockState |
FurnaceEntity.getState() |
GlowBlockState |
BrewingStandEntity.getState() |
GlowBlockState |
DispenserEntity.getState() |
GlowBlockState |
BedEntity.getState() |
GlowBlockState |
FlowerPotEntity.getState() |
GlowBlockState |
JukeboxEntity.getState() |
GlowBlockState |
BannerEntity.getState() |
GlowBlockState |
MobSpawnerEntity.getState() |
GlowBlockState |
SignEntity.getState() |
GlowBlockState |
ChestEntity.getState() |
GlowBlockState |
SkullEntity.getState() |
GlowBlockState |
NoteblockEntity.getState() |
GlowBlockState |
HopperEntity.getState() |
GlowBlockState |
BlockEntity.getState()
Create a new BlockState which will correspond to this block entity.
|
Modifier and Type | Class and Description |
---|---|
class |
GlowBanner |
class |
GlowBeacon |
class |
GlowBed |
class |
GlowBrewingStand |
class |
GlowChest |
class |
GlowContainer |
class |
GlowCreatureSpawner |
class |
GlowDispenser |
class |
GlowDropper |
class |
GlowFlowerPot |
class |
GlowFurnace |
class |
GlowHopper |
class |
GlowJukebox |
class |
GlowNoteBlock |
class |
GlowSign |
class |
GlowSkull |
Modifier and Type | Method and Description |
---|---|
GlowBlockState[] |
GlowChunk.getBlockEntities()
Returns the states of the block entities (e.g.
|
GlowBlockState[] |
GlowChunk.getTileEntities()
Deprecated.
|
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