Uses of Class
net.glowstone.block.GlowBlock
Package
Description
This package contains the core of Glowstone's threading model.
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Uses of GlowBlock in net.glowstone
Modifier and TypeMethodDescriptionGlowWorld.getBlockAt(int x, int y, int z)
GlowWorld.getBlockAt(org.bukkit.Location location)
Modifier and TypeMethodDescriptionvoid
GlowWorld.cancelPulse(GlowBlock block)
void
GlowWorld.requestPulse(GlowBlock block)
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Uses of GlowBlock in net.glowstone.block
Modifier and TypeMethodDescriptionGlowBlockState.getBlock()
@NotNull GlowBlock
GlowBlock.getRelative(int modX, int modY, int modZ)
@NotNull GlowBlock
GlowBlock.getRelative(org.bukkit.block.BlockFace face)
@NotNull GlowBlock
GlowBlock.getRelative(org.bukkit.block.BlockFace face, int distance)
ModifierConstructorDescriptionGlowBlockState(GlowBlock block)
Creates a BlockState object to track the given block's state. -
Uses of GlowBlock in net.glowstone.block.blocktype
Modifier and TypeMethodDescriptionstatic GlowBlock
Returns the foot of a bed given one of its blocks.static GlowBlock
Returns the head of a bed given one of its blocks.Modifier and TypeMethodDescriptionvoid
BlockType.afterDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, GlowBlockState oldState)
Called after a player successfully destroys a block.void
BlockBanner.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockBed.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockDispenser.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockDoublePlant.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockFalling.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockLamp.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockNote.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockPumpkin.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstone.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstoneComparator.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstoneRepeater.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstoneTorch.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockSign.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockSkull.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockTnt.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockTorch.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockType.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
Called after a block has been placed by a player.void
BlockDoublePlant.blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
void
BlockJukebox.blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
void
BlockLeaves.blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
void
BlockLog.blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
void
BlockMonsterEgg.blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
void
BlockPiston.blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
void
BlockType.blockDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face)
Called when a player attempts to destroy a block.boolean
BlockAnvil.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockBeacon.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockBed.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockButton.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockCauldron.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockChest.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockContainer.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockDaylightDetector.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockDoor.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
Opens and closes the door when right-clicked by the player.boolean
BlockEnchantmentTable.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockEnderChest.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockEnderPortalFrame.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockFence.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockFlowerPot.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockJukebox.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockLever.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockNote.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockOpenable.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockRedstoneComparator.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockRedstoneOre.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockRedstoneRepeater.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
boolean
BlockType.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
Called when a player attempts to interact with (right-click) a block of this type already in the world.boolean
BlockWorkbench.blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
static List<org.bukkit.block.BlockFace>
BlockRedstone.calculateConnections(GlowBlock block)
Calculates the block data value for a redstone wire block, based on the adjacent blocks, so that appropriate connections are formed.boolean
BlockDoublePlant.canAbsorb(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockSlab.canAbsorb(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockSnow.canAbsorb(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockTallGrass.canAbsorb(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockType.canAbsorb(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
Called when a player attempts to place a block on an existing block of this type.boolean
BlockVine.canAbsorb(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockNeedsAttached.canAttachTo(GlowBlock block, org.bukkit.block.BlockFace against)
Called to determine if the target block can be attached to when right clicking it.boolean
BlockCocoa.canGrowWithChance(GlowBlock block)
boolean
BlockCrops.canGrowWithChance(GlowBlock block)
boolean
BlockDoublePlant.canGrowWithChance(GlowBlock block)
boolean
BlockGrass.canGrowWithChance(GlowBlock block)
boolean
BlockMushroom.canGrowWithChance(GlowBlock block)
boolean
BlockSapling.canGrowWithChance(GlowBlock block)
boolean
BlockStem.canGrowWithChance(GlowBlock block)
boolean
BlockTallGrass.canGrowWithChance(GlowBlock block)
boolean
IBlockGrowable.canGrowWithChance(GlowBlock block)
Called to check if the block will effectively grow.boolean
BlockFire.canOverride(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockSlab.canOverride(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockSnow.canOverride(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockTallGrass.canOverride(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockType.canOverride(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
Called to check if this block can be overridden by a block place which would occur inside it.boolean
BlockVine.canOverride(GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding)
boolean
BlockBed.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockCactus.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockCarpet.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockChest.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockChorusFlower.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockChorusPlant.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockClimbable.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockCocoa.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockCrops.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockDeadBush.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockDoor.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockDoublePlant.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockLadder.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockMushroom.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockNeedsAttached.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockNetherWart.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockRedstone.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockSapling.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockSign.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockSkull.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockStem.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockSugarCane.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockTallGrass.canPlaceAt(GlowBlock block, org.bukkit.block.BlockFace against)
boolean
BlockType.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
Check whether the block can be placed at the given location.boolean
BlockVine.canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
protected void
static org.bukkit.block.BlockFace
BlockRedstoneTorch.getAttachedBlockFace(GlowBlock block)
Calculates the face on which a redstone torch is attached to the adjacent block.org.bukkit.block.BlockFace
BlockChest.getAttachedChest(GlowBlock me)
Get the other half of a chest, or null if the given chest isn't part of a double chest.protected org.bukkit.block.BlockFace
BlockAttachable.getAttachedFace(GlowBlock me)
protected org.bukkit.block.BlockFace
BlockCocoa.getAttachedFace(GlowBlock me)
protected org.bukkit.block.BlockFace
BlockFire.getAttachedFace(GlowBlock me)
protected org.bukkit.block.BlockFace
BlockNeedsAttached.getAttachedFace(GlowBlock me)
protected org.bukkit.block.BlockFace
BlockTorch.getAttachedFace(GlowBlock me)
protected Collection<org.bukkit.inventory.ItemStack>
BlockBrewingStand.getBlockDrops(GlowBlock block)
protected Collection<org.bukkit.inventory.ItemStack>
BlockContainer.getBlockDrops(GlowBlock block)
Returns the drops for block itself, WITHOUT it's contents.Collection<org.bukkit.inventory.ItemStack>
BlockContainer.getContentDrops(GlowBlock block)
Returns the contents of a container.static org.bukkit.util.Vector
BlockDispenser.getDispensePosition(GlowBlock block)
Returns the position where an item will emerge from the dispenser.@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
protected org.bukkit.inventory.ItemStack
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
Get the items that will be dropped by digging the block.@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
@NotNull Collection<org.bukkit.inventory.ItemStack>
static org.bukkit.block.Block
BlockBed.getExitLocation(GlowBlock head, GlowBlock foot)
Returns an 'empty' block next to the bed used to put the player at when they exit a bed or respawn.static org.bukkit.block.BlockFace
Returns the direction the given block is facing, if it's an observer, or null otherwise.static org.bukkit.block.BlockFace
Returns the direction a dispenser is facing.static GlowBlock
Returns the foot of a bed given one of its blocks.protected float
BlockCrops.getGrowthRateModifier(GlowBlock block)
static GlowBlock
Returns the head of a bed given one of its blocks.@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockAnvil.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockCauldron.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockContainer.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockDirectDrops.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockDoubleSlab.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockOre.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockPurpurPillar.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockQuartz.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockRandomDrops.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockSlab.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockStairs.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockStone.getMinedDrops(GlowBlock block)
@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockType.getMinedDrops(GlowBlock block)
Get the items that would be dropped if the block was successfully mined.@NotNull Collection<org.bukkit.inventory.ItemStack>
BlockWeb.getMinedDrops(GlowBlock block)
protected MaterialMatcher
BlockBrewingStand.getNeededMiningTool(GlowBlock block)
BlockCauldron.getNeededMiningTool(GlowBlock block)
protected MaterialMatcher
BlockContainer.getNeededMiningTool(GlowBlock block)
BlockDirectDrops.getNeededMiningTool(GlowBlock block)
protected MaterialMatcher
BlockDispenser.getNeededMiningTool(GlowBlock block)
protected MaterialMatcher
BlockDropper.getNeededMiningTool(GlowBlock block)
BlockEnchantmentTable.getNeededMiningTool(GlowBlock block)
BlockEnderChest.getNeededMiningTool(GlowBlock block)
protected MaterialMatcher
BlockFurnace.getNeededMiningTool(GlowBlock block)
protected MaterialMatcher
BlockHopper.getNeededMiningTool(GlowBlock block)
abstract MaterialMatcher
BlockNeedsTool.getNeededMiningTool(GlowBlock block)
BlockOre.getNeededMiningTool(GlowBlock block)
BlockPurpurPillar.getNeededMiningTool(GlowBlock block)
BlockQuartz.getNeededMiningTool(GlowBlock block)
BlockRandomDrops.getNeededMiningTool(GlowBlock block)
BlockStone.getNeededMiningTool(GlowBlock block)
org.bukkit.block.data.type.NoteBlock
BlockNote.getNoteBlockData(GlowBlock block)
int
BlockBeacon.getPulseTickSpeed(GlowBlock block)
int
BlockFire.getPulseTickSpeed(GlowBlock block)
int
BlockFurnace.getPulseTickSpeed(GlowBlock block)
int
BlockHopper.getPulseTickSpeed(GlowBlock block)
int
BlockLiquid.getPulseTickSpeed(GlowBlock block)
int
BlockRedstoneComparator.getPulseTickSpeed(GlowBlock block)
int
BlockRedstoneRepeater.getPulseTickSpeed(GlowBlock block)
int
BlockRedstoneTorch.getPulseTickSpeed(GlowBlock block)
int
BlockType.getPulseTickSpeed(GlowBlock block)
The rate at which the block should be pulsed.void
BlockCocoa.grow(GlowPlayer player, GlowBlock block)
void
BlockCrops.grow(GlowPlayer player, GlowBlock block)
void
BlockDoublePlant.grow(GlowPlayer player, GlowBlock block)
void
BlockGrass.grow(GlowPlayer player, GlowBlock block)
void
BlockMushroom.grow(GlowPlayer player, GlowBlock block)
void
BlockSapling.grow(GlowPlayer player, GlowBlock block)
void
BlockStem.grow(GlowPlayer player, GlowBlock block)
void
BlockTallGrass.grow(GlowPlayer player, GlowBlock block)
void
IBlockGrowable.grow(GlowPlayer player, GlowBlock block)
Called to grow a growable block.boolean
BlockCocoa.isFertilizable(GlowBlock block)
boolean
BlockCrops.isFertilizable(GlowBlock block)
boolean
BlockDoublePlant.isFertilizable(GlowBlock block)
boolean
BlockGrass.isFertilizable(GlowBlock block)
boolean
BlockMushroom.isFertilizable(GlowBlock block)
boolean
BlockSapling.isFertilizable(GlowBlock block)
boolean
BlockStem.isFertilizable(GlowBlock block)
boolean
BlockTallGrass.isFertilizable(GlowBlock block)
boolean
IBlockGrowable.isFertilizable(GlowBlock block)
Called to check if a block can be fertilized.static boolean
BlockBed.isOccupied(GlowBlock block)
Return whether the specified bed block is occupied.static boolean
boolean
BlockBeacon.isPulseOnce(GlowBlock block)
boolean
BlockFire.isPulseOnce(GlowBlock block)
boolean
BlockFurnace.isPulseOnce(GlowBlock block)
boolean
BlockHopper.isPulseOnce(GlowBlock block)
boolean
BlockLiquid.isPulseOnce(GlowBlock block)
boolean
BlockRedstoneComparator.isPulseOnce(GlowBlock block)
boolean
BlockRedstoneRepeater.isPulseOnce(GlowBlock block)
boolean
BlockRedstoneTorch.isPulseOnce(GlowBlock block)
boolean
BlockType.isPulseOnce(GlowBlock block)
Whether the block should only be pulsed once.protected boolean
BlockClimbable.isTargetOccluding(GlowBlock block, org.bukkit.block.BlockFace face)
void
BlockNote.leftClickBlock(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding)
void
BlockType.leftClickBlock(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding)
Called when a player left clicks a block.void
BlockConcretePowder.onBlockChanged(GlowBlock block, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte data)
void
BlockDoor.onBlockChanged(GlowBlock block, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockType.onBlockChanged(GlowBlock block, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte data)
Called when this block has just changed to some other type.protected void
BlockOpenable.onClosed(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc, GlowBlockState state, org.bukkit.material.MaterialData materialData)
void
BlockMagma.onEntityStep(GlowBlock block, org.bukkit.entity.LivingEntity entity)
void
BlockType.onEntityStep(GlowBlock block, org.bukkit.entity.LivingEntity entity)
Called when an entity gets updated on top of the block.void
BlockBed.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockCactus.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockConcretePowder.onNearBlockChanged(GlowBlock me, org.bukkit.block.BlockFace face, GlowBlock other, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockDispenser.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockFalling.onNearBlockChanged(GlowBlock me, org.bukkit.block.BlockFace face, GlowBlock other, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockGrassPath.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockLamp.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockLiquid.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockNeedsAttached.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockNote.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockObserver.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockRedstone.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockRedstoneComparator.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockRedstoneRepeater.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockRedstoneTorch.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockSugarCane.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockTnt.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
void
BlockType.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and physics checks should occur.void
BlockVine.onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
protected void
BlockFenceGate.onOpened(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc, GlowBlockState state, org.bukkit.material.MaterialData materialData)
protected void
BlockOpenable.onOpened(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc, GlowBlockState state, org.bukkit.material.MaterialData materialData)
void
BlockDoor.onRedstoneUpdate(GlowBlock block)
void
BlockFenceGate.onRedstoneUpdate(GlowBlock block)
void
BlockHopper.onRedstoneUpdate(GlowBlock block)
void
BlockIronTrapDoor.onRedstoneUpdate(GlowBlock block)
void
BlockPiston.onRedstoneUpdate(GlowBlock me)
void
BlockTrapDoor.onRedstoneUpdate(GlowBlock block)
Opens or shuts a trapdoor if triggered by redstone.void
BlockType.onRedstoneUpdate(GlowBlock block)
void
BlockWoodenTrapDoor.onRedstoneUpdate(GlowBlock block)
boolean
boolean
void
BlockBeacon.receivePulse(GlowBlock block)
void
BlockFire.receivePulse(GlowBlock block)
void
BlockFurnace.receivePulse(GlowBlock block)
void
BlockHopper.receivePulse(GlowBlock block)
void
BlockLiquid.receivePulse(GlowBlock block)
Pulse the block to calculate its flow.void
BlockObserver.receivePulse(GlowBlock block)
void
BlockRedstone.receivePulse(GlowBlock me)
void
BlockRedstoneRepeater.receivePulse(GlowBlock block)
void
BlockRedstoneTorch.receivePulse(GlowBlock me)
void
BlockType.receivePulse(GlowBlock block)
Called when the BlockType gets pulsed as requested.void
BlockType.rightClickBlock(GlowPlayer player, GlowBlock against, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
protected static void
BlockRedstone.setFullyPowered(GlowBlock block)
Sets a redstone dust block to the fully-powered state and, if it wasn't already in that state, updates connected blocks so that power propagates.static void
BlockBed.setOccupied(GlowBlock head, GlowBlock foot, boolean occupied)
Helper method for set whether the specified bed blocks are occupied.protected void
BlockFalling.transformToFallingEntity(GlowBlock me)
void
Dispense an item from the given block if it's a dispenser.void
BlockCactus.updateBlock(GlowBlock block)
void
BlockCocoa.updateBlock(GlowBlock block)
void
BlockCrops.updateBlock(GlowBlock block)
void
BlockFarmland.updateBlock(GlowBlock block)
void
BlockFire.updateBlock(GlowBlock block)
void
BlockGrass.updateBlock(GlowBlock block)
void
BlockIce.updateBlock(GlowBlock block)
void
BlockLava.updateBlock(GlowBlock block)
void
BlockLeaves.updateBlock(GlowBlock block)
void
BlockLitRedstoneOre.updateBlock(GlowBlock block)
void
BlockMushroom.updateBlock(GlowBlock block)
void
BlockMycel.updateBlock(GlowBlock block)
void
BlockNetherWart.updateBlock(GlowBlock block)
void
BlockSapling.updateBlock(GlowBlock block)
void
BlockSnow.updateBlock(GlowBlock block)
void
BlockSnowBlock.updateBlock(GlowBlock block)
void
BlockStem.updateBlock(GlowBlock block)
void
BlockSugarCane.updateBlock(GlowBlock block)
void
BlockType.updateBlock(GlowBlock block)
Called when this block needs to be updated.void
BlockVine.updateBlock(GlowBlock block)
void
BlockWater.updateBlock(GlowBlock block)
void
BlockNote.updateInstrument(GlowBlock block)
void
BlockType.updatePhysics(GlowBlock block)
Called when the BlockType should calculate the current physics.void
BlockCactus.updatePhysicsAfterEvent(GlowBlock me)
void
BlockDispenser.updatePhysicsAfterEvent(GlowBlock me)
void
BlockFalling.updatePhysicsAfterEvent(GlowBlock me)
void
BlockLamp.updatePhysicsAfterEvent(GlowBlock me)
void
BlockLiquid.updatePhysicsAfterEvent(GlowBlock me)
void
BlockNeedsAttached.updatePhysicsAfterEvent(GlowBlock me)
void
BlockNote.updatePhysicsAfterEvent(GlowBlock block)
void
BlockRedstone.updatePhysicsAfterEvent(GlowBlock me)
void
BlockRedstoneRepeater.updatePhysicsAfterEvent(GlowBlock me)
void
BlockRedstoneTorch.updatePhysicsAfterEvent(GlowBlock me)
void
BlockTnt.updatePhysicsAfterEvent(GlowBlock me)
void
BlockType.updatePhysicsAfterEvent(GlowBlock block)
void
BlockVine.updatePhysicsAfterEvent(GlowBlock me)
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Uses of GlowBlock in net.glowstone.block.entity
Modifier and TypeFieldDescriptionprotected GlowBlock
BlockEntity.block
Get the block this BlockEntity is associated with.Modifier and TypeMethodDescriptionBlockEntity.getBlock()
Get the block this BlockEntity is associated with.ModifierConstructorDescriptionBannerEntity(GlowBlock block)
BeaconEntity(GlowBlock block)
BlockEntity(GlowBlock block)
Create a new BlockEntity at the given location.BrewingStandEntity(GlowBlock block)
ChestEntity(GlowBlock block)
ContainerEntity(GlowBlock block, GlowInventory inventory)
DispenserEntity(GlowBlock block)
DropperEntity(GlowBlock block)
EnchantingTableEntity(GlowBlock block)
FlowerPotEntity(GlowBlock block)
FurnaceEntity(GlowBlock block)
HopperEntity(GlowBlock block)
JukeboxEntity(GlowBlock block)
MobSpawnerEntity(GlowBlock block)
SignEntity(GlowBlock block)
Creates the entity for the given sign block.SkullEntity(GlowBlock block)
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Uses of GlowBlock in net.glowstone.block.entity.state
ModifierConstructorDescriptionGlowBanner(GlowBlock block)
Creates an entity for the given banner block.GlowBeacon(GlowBlock block)
Creates an entity for the given beacon block.GlowBrewingStand(GlowBlock block)
GlowBrewingStand(GlowBlock block, int brewTime)
GlowContainer(GlowBlock block)
GlowCreatureSpawner(GlowBlock block)
Creates a mob spawner.GlowDispenser(GlowBlock block)
GlowDropper(GlowBlock block)
GlowFlowerPot(GlowBlock block)
Creates an instance for the given block.GlowFurnace(GlowBlock block)
/** Creates an instance for the given block.GlowFurnace(GlowBlock block, short burnTime, short cookTime)
Creates an instance for the given block.GlowHopper(GlowBlock block)
GlowJukebox(GlowBlock block)
Creates a block state for the given jukebox block.Creates the instance for the given sign block.Creates the instance for the given block. -
Uses of GlowBlock in net.glowstone.block.itemtype
Modifier and TypeMethodDescriptionboolean
ItemFlintAndSteel.onToolRightClick(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
boolean
ItemHoe.onToolRightClick(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
boolean
ItemShovel.onToolRightClick(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
protected boolean
ItemTool.onToolRightClick(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
Called when a player used (right clicked with) the tool.void
ItemArmorStand.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemBanner.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemBoat.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemBucket.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemDye.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemEndCrystal.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemEnderPearl.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemFilledBucket.rightClickBlock(GlowPlayer player, GlowBlock against, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemFirework.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemFoodSeeds.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemItemFrame.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemKnowledgeBook.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemMinecart.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemPainting.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemProjectile.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemSeeds.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemSign.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemSpawn.rightClickBlock(GlowPlayer player, GlowBlock against, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemTimedUsage.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemTool.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
void
ItemType.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
Called when a player right-clicks on a block while holding this item.void
ItemWrittenBook.rightClickBlock(GlowPlayer player, GlowBlock target, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc, org.bukkit.inventory.EquipmentSlot hand)
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Uses of GlowBlock in net.glowstone.chunk
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Uses of GlowBlock in net.glowstone.command.minecraft
Modifier and TypeMethodDescriptionabstract boolean
TestForBlocksCommand.MatchMode.isFiltered(GlowBlock fromBlock)
Whether the source region's block is filtered from matching.boolean
Whether the block from the source region matches the block from the destination region. -
Uses of GlowBlock in net.glowstone.dispenser
Modifier and TypeMethodDescriptionorg.bukkit.inventory.ItemStack
org.bukkit.inventory.ItemStack
protected org.bukkit.inventory.ItemStack
ArmorDispenseBehavior.dispenseStack(GlowBlock block, org.bukkit.inventory.ItemStack stack)
protected org.bukkit.inventory.ItemStack
BucketDispenseBehavior.dispenseStack(GlowBlock block, org.bukkit.inventory.ItemStack stack)
protected org.bukkit.inventory.ItemStack
DefaultDispenseBehavior.dispenseStack(GlowBlock block, org.bukkit.inventory.ItemStack stack)
protected org.bukkit.inventory.ItemStack
EmptyBucketDispenseBehavior.dispenseStack(GlowBlock block, org.bukkit.inventory.ItemStack stack)
protected org.bukkit.inventory.ItemStack
FlintAndSteelDispenseBehavior.dispenseStack(GlowBlock block, org.bukkit.inventory.ItemStack stack)
protected org.bukkit.inventory.ItemStack
ProjectileDispenseBehavior.dispenseStack(GlowBlock block, org.bukkit.inventory.ItemStack stack)
protected org.bukkit.inventory.ItemStack
TntDispenseBehavior.dispenseStack(GlowBlock block, org.bukkit.inventory.ItemStack stack)
protected void
DefaultDispenseBehavior.playDispenseSound(GlowBlock block)
protected void
FlintAndSteelDispenseBehavior.playDispenseSound(GlowBlock block)
protected void
ProjectileDispenseBehavior.playDispenseSound(GlowBlock block)
protected void
DefaultDispenseBehavior.spawnDispenseParticles(GlowBlock block, org.bukkit.block.BlockFace facing)
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Uses of GlowBlock in net.glowstone.entity
Modifier and TypeMethodDescriptionGlowPlayer.getDigging()
The one block the player is currently digging.Modifier and TypeMethodDescriptionvoid
This player enters the specified bed and is marked as sleeping.void
GlowPlayer.setDigging(GlowBlock block)
Starts breaking a block. -
Uses of GlowBlock in net.glowstone.scheduler
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Uses of GlowBlock in net.glowstone.util.pathfinding
Modifier and TypeMethodDescriptionList<org.bukkit.util.Vector>
IAlgorithm.calculatePath(GlowBlock startPoint, GlowBlock endPoint, Map<org.bukkit.Material,Double> materialWeights, org.bukkit.Material... blockedMaterials)
Thanks to www.redblobgames.com/pathfinding/a-star/implementation.htmlModifierConstructorDescriptionPathfinder(GlowBlock startPoint, GlowBlock endPoint)
Creates a new pathfinder object using various options.Pathfinder(GlowBlock startPoint, GlowBlock endPoint, Map<org.bukkit.Material,Double> materialWeights)
Creates a new pathfinder object using various options.Pathfinder(GlowBlock startPoint, GlowBlock endPoint, Map<org.bukkit.Material,Double> materialWeights, org.bukkit.Material... blockedMaterials)
Creates a new pathfinder object using various options.Pathfinder(GlowBlock startPoint, GlowBlock endPoint, org.bukkit.Material... blockedMaterials)
Creates a new pathfinder object using various options. -
Uses of GlowBlock in net.glowstone.util.pathfinding.algorithms