Class BlockFalling

Direct Known Subclasses:
BlockAnvil, BlockConcretePowder, BlockGravel

public class BlockFalling extends BlockType
Represents a block that falls down, when there's no block below it.
  • Constructor Details

    • BlockFalling

      public BlockFalling(org.bukkit.Material drop)
  • Method Details

    • afterPlace

      public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
      Description copied from class: BlockType
      Called after a block has been placed by a player.
      Overrides:
      afterPlace in class BlockType
      Parameters:
      player - the player who placed the block
      block - the block that was placed
      holding - the the ItemStack that was being held
      oldState - The old block state before the block was placed.
    • onNearBlockChanged

      public void onNearBlockChanged(GlowBlock me, org.bukkit.block.BlockFace face, GlowBlock other, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
      Description copied from class: BlockType
      Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and physics checks should occur.
      Overrides:
      onNearBlockChanged in class BlockType
      Parameters:
      me - The block to perform physics checks for
      face - The BlockFace to the changed block, or null if unavailable
      other - The neighboring block that has changed
      oldType - The old type of the changed block
      oldData - The old data of the changed block
      newType - The new type of the changed block
      newData - The new data of the changed block
    • updatePhysicsAfterEvent

      public void updatePhysicsAfterEvent(GlowBlock me)
      Overrides:
      updatePhysicsAfterEvent in class BlockType
    • transformToFallingEntity

      protected void transformToFallingEntity(GlowBlock me)