Class BlockRedstoneComparator


public class BlockRedstoneComparator extends BlockNeedsAttached
  • Constructor Details

    • BlockRedstoneComparator

      public BlockRedstoneComparator()
  • Method Details

    • blockInteract

      public boolean blockInteract(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc)
      Description copied from class: BlockType
      Called when a player attempts to interact with (right-click) a block of this type already in the world.
      Overrides:
      blockInteract in class BlockType
      Parameters:
      player - the player interacting
      block - the block interacted with
      face - the clicked face
      clickedLoc - where in the block the click occurred
      Returns:
      Whether the interaction occurred.
    • afterPlace

      public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
      Description copied from class: BlockType
      Called after a block has been placed by a player.
      Overrides:
      afterPlace in class BlockType
      Parameters:
      player - the player who placed the block
      block - the block that was placed
      holding - the the ItemStack that was being held
      oldState - The old block state before the block was placed.
    • onNearBlockChanged

      public void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
      Description copied from class: BlockType
      Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and physics checks should occur.
      Overrides:
      onNearBlockChanged in class BlockNeedsAttached
      Parameters:
      block - The block to perform physics checks for
      face - The BlockFace to the changed block, or null if unavailable
      changedBlock - The neighboring block that has changed
      oldType - The old type of the changed block
      oldData - The old data of the changed block
      newType - The new type of the changed block
      newData - The new data of the changed block
    • placeBlock

      public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
      Description copied from class: BlockType
      Called when a block is placed to calculate what the block will become.
      Overrides:
      placeBlock in class BlockType
      Parameters:
      player - the player who placed the block
      state - the BlockState to edit
      face - the face off which the block is being placed
      holding - the ItemStack that was being held
      clickedLoc - where in the block the click occurred
    • isPulseOnce

      public boolean isPulseOnce(GlowBlock block)
      Description copied from class: BlockType
      Whether the block should only be pulsed once.
      Overrides:
      isPulseOnce in class BlockType
      Parameters:
      block - the block
      Returns:
      true if the block should be pulsed once, false otherwise.
    • getPulseTickSpeed

      public int getPulseTickSpeed(GlowBlock block)
      Description copied from class: BlockType
      The rate at which the block should be pulsed.
      Overrides:
      getPulseTickSpeed in class BlockType
      Parameters:
      block - the block
      Returns:
      0 if the block should not pulse, or a number of ticks between pulses.