Class BlockLamp

public class BlockLamp extends BlockType
A redstone lamp.
  • Constructor Details

    • BlockLamp

      public BlockLamp()
  • Method Details

    • afterPlace

      public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
      Description copied from class: BlockType
      Called after a block has been placed by a player.
      afterPlace in class BlockType
      player - the player who placed the block
      block - the block that was placed
      holding - the the ItemStack that was being held
      oldState - The old block state before the block was placed.
    • onNearBlockChanged

      public void onNearBlockChanged(GlowBlock block, org.bukkit.block.BlockFace face, GlowBlock changedBlock, org.bukkit.Material oldType, byte oldData, org.bukkit.Material newType, byte newData)
      Description copied from class: BlockType
      Called when a neighboring block (within a 3x3x3 cube) has changed its type or data and physics checks should occur.
      onNearBlockChanged in class BlockType
      block - The block to perform physics checks for
      face - The BlockFace to the changed block, or null if unavailable
      changedBlock - The neighboring block that has changed
      oldType - The old type of the changed block
      oldData - The old data of the changed block
      newType - The new type of the changed block
      newData - The new data of the changed block
    • updatePhysicsAfterEvent

      public void updatePhysicsAfterEvent(GlowBlock me)
      updatePhysicsAfterEvent in class BlockType