Class BlockSkull


public class BlockSkull extends BlockType
  • Constructor Details

    • BlockSkull

      public BlockSkull()
  • Method Details

    • getType

      public static org.bukkit.SkullType getType(int id)
      Returns the SkullType with the given ID.
      Parameters:
      id - the ID to look up
      Returns:
      the skull type
    • getType

      public static byte getType(org.bukkit.SkullType type)
    • canRotate

      public static boolean canRotate(org.bukkit.material.Skull skull)
    • canPlaceAt

      public boolean canPlaceAt(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace against)
      Description copied from class: BlockType
      Check whether the block can be placed at the given location.
      Overrides:
      canPlaceAt in class BlockType
      Parameters:
      player - The player who placed the block.
      block - The location the block is being placed at.
      against - The face the block is being placed against.
      Returns:
      Whether the placement is valid.
    • placeBlock

      public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
      Description copied from class: BlockType
      Called when a block is placed to calculate what the block will become.
      Overrides:
      placeBlock in class BlockType
      Parameters:
      player - the player who placed the block
      state - the BlockState to edit
      face - the face off which the block is being placed
      holding - the ItemStack that was being held
      clickedLoc - where in the block the click occurred
    • createBlockEntity

      public BlockEntity createBlockEntity(GlowChunk chunk, int cx, int cy, int cz)
      Description copied from class: BlockType
      Create a new block entity at the given location.
      Overrides:
      createBlockEntity in class BlockType
      Parameters:
      chunk - The chunk to create the block entity at.
      cx - The x coordinate in the chunk.
      cy - The y coordinate in the chunk.
      cz - The z coordinate in the chunk.
      Returns:
      The new BlockEntity, or null if no block entity is used.
    • afterPlace

      public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
      Description copied from class: BlockType
      Called after a block has been placed by a player.
      Overrides:
      afterPlace in class BlockType
      Parameters:
      player - the player who placed the block
      block - the block that was placed
      holding - the the ItemStack that was being held
      oldState - The old block state before the block was placed.
    • getDrops

      @NotNull public @NotNull Collection<org.bukkit.inventory.ItemStack> getDrops(GlowBlock block, org.bukkit.inventory.ItemStack tool)
      Description copied from class: BlockType
      Get the items that will be dropped by digging the block.
      Overrides:
      getDrops in class BlockType
      Parameters:
      block - The block being dug.
      tool - The tool used or null if fists or no tool was used.
      Returns:
      The drops that should be returned.