Class BlockTorch


public class BlockTorch extends BlockNeedsAttached
  • Constructor Details

    • BlockTorch

      public BlockTorch()
  • Method Details

    • placeBlock

      public void placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
      Description copied from class: BlockType
      Called when a block is placed to calculate what the block will become.
      Overrides:
      placeBlock in class BlockType
      Parameters:
      player - the player who placed the block
      state - the BlockState to edit
      face - the face off which the block is being placed
      holding - the ItemStack that was being held
      clickedLoc - where in the block the click occurred
    • afterPlace

      public void afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
      Description copied from class: BlockType
      Called after a block has been placed by a player.
      Overrides:
      afterPlace in class BlockType
      Parameters:
      player - the player who placed the block
      block - the block that was placed
      holding - the the ItemStack that was being held
      oldState - The old block state before the block was placed.
    • getAttachedFace

      protected org.bukkit.block.BlockFace getAttachedFace(GlowBlock me)
      Overrides:
      getAttachedFace in class BlockNeedsAttached