Uses of Class
net.glowstone.block.GlowBlockState
Package
Description
-
Uses of GlowBlockState in net.glowstone.block
Modifier and TypeMethodDescription@NotNull GlowBlockState
GlowBlock.getState()
@NotNull GlowBlockState
GlowBlock.getState(boolean useSnapshot)
-
Uses of GlowBlockState in net.glowstone.block.blocktype
Modifier and TypeMethodDescriptionvoid
BlockType.afterDestroy(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, GlowBlockState oldState)
Called after a player successfully destroys a block.void
BlockBanner.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockBed.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockDispenser.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockDoublePlant.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockFalling.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockLamp.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockNote.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockPumpkin.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstone.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstoneComparator.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstoneRepeater.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockRedstoneTorch.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockSign.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockSkull.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockTnt.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockTorch.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
void
BlockType.afterPlace(GlowPlayer player, GlowBlock block, org.bukkit.inventory.ItemStack holding, GlowBlockState oldState)
Called after a block has been placed by a player.protected org.bukkit.block.BlockFace
BlockDirectional.calculateFace(GlowPlayer player, GlowBlockState state)
boolean
BlockLava.isCollectible(GlowBlockState target)
abstract boolean
BlockLiquid.isCollectible(GlowBlockState block)
Check if the BlockState block is collectible by a bucket.boolean
BlockWater.isCollectible(GlowBlockState target)
protected boolean
BlockClimbable.isTargetOccluding(GlowBlockState state, org.bukkit.block.BlockFace face)
protected void
BlockOpenable.onClosed(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc, GlowBlockState state, org.bukkit.material.MaterialData materialData)
protected void
BlockFenceGate.onOpened(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc, GlowBlockState state, org.bukkit.material.MaterialData materialData)
protected void
BlockOpenable.onOpened(GlowPlayer player, GlowBlock block, org.bukkit.block.BlockFace face, org.bukkit.util.Vector clickedLoc, GlowBlockState state, org.bukkit.material.MaterialData materialData)
void
BlockBanner.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockBeacon.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockBed.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockButton.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockChest.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockCocoa.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockDirectional.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockDispenser.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockDoor.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockEnderChest.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockEnderPortalFrame.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockEndRod.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockFenceGate.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockFire.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockFurnace.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockHay.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockHopper.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockIronTrapDoor.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockLadder.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockLeaves.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockLever.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockLiquid.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockLog.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockPumpkinBase.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockPurpurPillar.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockQuartz.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockRails.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockRedstoneComparator.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockRedstoneRepeater.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockRedstoneTorch.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockSign.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockSkull.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockSlab.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockSnow.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockSponge.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockStairs.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockTorch.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockTrapDoor.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
Places a trapdoor.void
BlockType.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
Called when a block is placed to calculate what the block will become.void
BlockVine.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockWoodenTrapDoor.placeBlock(GlowPlayer player, GlowBlockState state, org.bukkit.block.BlockFace face, org.bukkit.inventory.ItemStack holding, org.bukkit.util.Vector clickedLoc)
void
BlockType.requestPulse(GlowBlockState state)
-
Uses of GlowBlockState in net.glowstone.block.entity
Modifier and TypeMethodDescriptionBannerEntity.getState()
BedEntity.getState()
BlockEntity.getState()
Create a new BlockState which will correspond to this block entity.BrewingStandEntity.getState()
ChestEntity.getState()
DispenserEntity.getState()
DropperEntity.getState()
FlowerPotEntity.getState()
FurnaceEntity.getState()
HopperEntity.getState()
JukeboxEntity.getState()
MobSpawnerEntity.getState()
SignEntity.getState()
SkullEntity.getState()
-
Uses of GlowBlockState in net.glowstone.block.entity.state
Modifier and TypeClassDescriptionclass
class
class
class
class
class
class
class
class
class
class
class
class
class
class
-
Uses of GlowBlockState in net.glowstone.chunk
Modifier and TypeMethodDescriptionGlowChunk.getBlockEntities()
Returns the states of the block entities (e.g.GlowChunk.getTileEntities()
Deprecated.