Package | Description |
---|---|
com.destroystokyo.paper | |
com.destroystokyo.paper.block | |
com.destroystokyo.paper.event.block | |
com.destroystokyo.paper.event.entity | |
com.destroystokyo.paper.event.player | |
com.destroystokyo.paper.loottable | |
io.papermc.paper.event.block | |
io.papermc.paper.event.player | |
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.block.data |
Generalized BlockData classes.
|
org.bukkit.block.data.type |
Specific BlockData classes relevant to only a given block or set of blocks.
|
org.bukkit.command |
Classes relating to handling specialized non-chat player input.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.block | |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.entity | |
org.bukkit.event.hanging |
Events relating to entities that hang . |
org.bukkit.event.inventory | |
org.bukkit.event.player | |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.material |
Classes that represents various voxel types and states.
|
org.bukkit.material.types |
Classes relevant to specific material types.
|
org.bukkit.projectiles |
Classes to represent the source of a projectile
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
Class and Description |
---|
Block
Represents a block.
|
BlockState
Represents a captured state of a block, which will not change
automatically.
|
Class and Description |
---|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
Class and Description |
---|
Block
Represents a block.
|
Class and Description |
---|
EndGateway
Represents a captured state of an end gateway.
|
Class and Description |
---|
EndGateway
Represents a captured state of an end gateway.
|
Class and Description |
---|
Block
Represents a block.
|
Class and Description |
---|
Beacon
Represents a captured state of a beacon.
|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
BlockState
Represents a captured state of a block, which will not change
automatically.
|
Class and Description |
---|
Block
Represents a block.
|
Lectern
Represents a captured state of a lectern.
|
Class and Description |
---|
Biome
Holds all accepted Biomes in the default server
|
Block
Represents a block.
|
BlockState
Represents a captured state of a block, which will not change
automatically.
|
Class and Description |
---|
Biome
Holds all accepted Biomes in the default server
|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
BlockState
Represents a captured state of a block, which will not change
automatically.
|
Container
Represents a captured state of a container block.
|
EntityBlockStorage
Represents a captured state of a block which stores entities.
|
Furnace
Represents a captured state of a furnace.
|
Lidded |
Lockable
Represents a block (usually a container) that may be locked.
|
PistonMoveReaction
Represents how a block or entity will react when interacting with a piston
when it is extending or retracting.
|
TileState
Represents a block state that also hosts a tile entity at the given location.
|
Class and Description |
---|
BlockFace
Represents the face of a block
|
Class and Description |
---|
BlockFace
Represents the face of a block
|
Class and Description |
---|
Block
Represents a block.
|
Class and Description |
---|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
PistonMoveReaction
Represents how a block or entity will react when interacting with a piston
when it is extending or retracting.
|
Sign
Represents a captured state of either a SignPost or a WallSign.
|
Class and Description |
---|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
BlockState
Represents a captured state of a block, which will not change
automatically.
|
Class and Description |
---|
Block
Represents a block.
|
Class and Description |
---|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
CreatureSpawner
Represents a captured state of a creature spawner.
|
Class and Description |
---|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
Class and Description |
---|
Block
Represents a block.
|
Class and Description |
---|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
Lectern
Represents a captured state of a lectern.
|
Class and Description |
---|
Block
Represents a block.
|
Class and Description |
---|
Biome
Holds all accepted Biomes in the default server
|
Class and Description |
---|
Block
Represents a block.
|
BrewingStand
Represents a captured state of a brewing stand.
|
DoubleChest
Represents a double chest.
|
Furnace
Represents a captured state of a furnace.
|
Lectern
Represents a captured state of a lectern.
|
Class and Description |
---|
BlockState
Represents a captured state of a block, which will not change
automatically.
|
Class and Description |
---|
BlockFace
Represents the face of a block
|
Class and Description |
---|
BlockFace
Represents the face of a block
|
Class and Description |
---|
Block
Represents a block.
|
Class and Description |
---|
Block
Represents a block.
|
BlockFace
Represents the face of a block
|
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