Class | Description |
---|---|
BrewEvent |
Called when the brewing of the contents inside the Brewing Stand is
complete.
|
BrewingStandFuelEvent |
Called when an ItemStack is about to increase the fuel level of a brewing
stand.
|
CraftItemEvent |
Called when the recipe of an Item is completed inside a crafting matrix.
|
FurnaceBurnEvent |
Called when an ItemStack is successfully burned as fuel in a furnace.
|
FurnaceExtractEvent |
This event is called when a player takes items out of the furnace
|
FurnaceSmeltEvent |
Called when an ItemStack is successfully smelted in a furnace.
|
InventoryClickEvent |
This event is called when a player clicks in an inventory.
|
InventoryCloseEvent |
Represents a player related inventory event
|
InventoryCreativeEvent |
This event is called when a player in creative mode puts down or picks up
an item in their inventory / hotbar and when they drop items from their
Inventory while in creative mode.
|
InventoryDragEvent |
This event is called when the player drags an item in their cursor across
the inventory.
|
InventoryEvent |
Represents a player related inventory event
|
InventoryInteractEvent |
An abstract base class for events that describe an interaction between a
HumanEntity and the contents of an Inventory.
|
InventoryMoveItemEvent |
Called when some entity or block (e.g.
|
InventoryOpenEvent |
Represents a player related inventory event
|
InventoryPickupItemEvent |
Called when a hopper or hopper minecart picks up a dropped item.
|
PrepareAnvilEvent |
Called when an item is put in a slot for repair by an anvil.
|
PrepareItemCraftEvent | |
PrepareSmithingEvent |
Called when an item is put in a slot for upgrade by a Smithing Table.
|
SmithItemEvent |
Called when the recipe of an Item is completed inside a smithing table.
|
TradeSelectEvent |
This event is called whenever a player clicks a new trade on the trades
sidebar.
|
Enum | Description |
---|---|
ClickType |
What the client did to trigger this action (not the result).
|
DragType |
Represents the effect of a drag that will be applied to an Inventory in an
InventoryDragEvent.
|
InventoryAction |
An estimation of what the result will be.
|
InventoryCloseEvent.Reason | |
InventoryType |
Represents the different kinds of inventories available in Bukkit.
|
InventoryType.SlotType |
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