A single entry from a ban list.
A ban list, containing bans of some
A delegate for handling block changes.
Represents a chunk of blocks
Represents a static, thread-safe snapshot of chunk of blocks.
Represents an object which has a
Represents a raid event.
|Registry<T extends Keyed>||
Represents a registry of Bukkit objects that may be retrieved by
Represents a server implementation.
Represents a group of sounds for blocks that are played when various actions happen (ie stepping, breaking, hitting, etc).
|Tag<T extends Keyed>||
Represents a tag that may be defined by the server or a resource pack to group like things together.
Represents a world, which may contain entities, chunks and blocks
Use either the Future or the Consumer based methods
Represents the Bukkit core, for version and Server singleton handling
A container for a color palette.
Represents a single firework effect.
This is a builder for FireworkEffects.
GameRules dictate certain behavior within Minecraft itself
For more information please visit the Minecraft Wiki
Represents a 3-dimensional position in a world.
Represents a String based key which consists of two components - a namespace and a key.
A note class to store a specific note.
Options which can be applied to redstone dust particles - a particle color and size.
|Registry.SimpleRegistry<T extends Enum<T> & Keyed>|
This class handles the creation and storage of all structure types for Bukkit.
Represents various types of options that may be used to create a world.
Represents the art on a painting
Represents a mutually perpendicular axis in 3D Cartesian coordinates.
Represents a ban-type that a
All supported color values for chat
Represents the two types of coal
Represents the different growth states of crops
Represents the various difficulty levels that are available.
All supported color values for dyes and cloth
A list of effects that the server is able to send to players.
Represents the type of an effect.
Different types of entity animations that can be played
A list of all Effects that can happen to entities.
The type or shape of the effect.
Determines the collision behavior when fluids get hit during ray tracing.
Represents the various type of game modes that
Represents the different types of grass.
Further information regarding heightmaps.
An enum of all material IDs accepted by the official server and client
An enum holding tones.
Represents various types of portals that can be made in a world.
Represents the status of a
An enum to specify a rotation based orientation, like that on a clock.
Represents the three different types of Sandstone
An Enum of Sounds the server is able to send to players.
An Enum of categories for sounds.
Represents a countable statistic, which is tracked by the server.
The type of statistic.
Represents the different species of trees regardless of size.
Tree and organic structure types.
This represents the states that server verbose for warnings may be.
An enum of all current weather types
Represents various map environment types that a world may be
Represents various types of worlds that may exist
This should generally not be used in any new API code as it suggests a bad API design.
This annotation indicates a method (and sometimes constructor) will chain its internal operations.
This designates the warning state for a specific item.
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