ADVANCEMENT, ART, ATTRIBUTE, BIOME, BOSS_BARS, ENCHANTMENT, ENTITY_TYPE, FLUID, LOOT_TABLES, MATERIAL, MEMORY_MODULE_TYPE, SOUNDS, STATISTIC, VILLAGER_PROFESSION, VILLAGER_TYPE| Modifier | Constructor and Description |
|---|---|
protected |
SimpleRegistry(@NotNull Class<T> type) |
protected |
SimpleRegistry(@NotNull Class<T> type,
@NotNull Predicate<T> predicate) |
| Modifier and Type | Method and Description |
|---|---|
T |
get(@NotNull NamespacedKey key)
Get the object by its key.
|
@NotNull Iterator<T> |
iterator() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitforEach, spliteratorCopyright © 2021. All rights reserved.