ADVANCEMENT, ART, ATTRIBUTE, BIOME, BOSS_BARS, ENCHANTMENT, ENTITY_TYPE, FLUID, LOOT_TABLES, MATERIAL, MEMORY_MODULE_TYPE, SOUNDS, STATISTIC, VILLAGER_PROFESSION, VILLAGER_TYPE
Modifier | Constructor and Description |
---|---|
protected |
SimpleRegistry(@NotNull Class<T> type) |
protected |
SimpleRegistry(@NotNull Class<T> type,
@NotNull Predicate<T> predicate) |
Modifier and Type | Method and Description |
---|---|
T |
get(@NotNull NamespacedKey key)
Get the object by its key.
|
@NotNull Iterator<T> |
iterator() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
forEach, spliterator
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