| Package | Description | 
|---|---|
| com.destroystokyo.paper.event.block | |
| com.destroystokyo.paper.event.entity | |
| com.destroystokyo.paper.event.player | |
| com.destroystokyo.paper.loottable | |
| org.bukkit | 
 More generalized classes in the API. 
 | 
| org.bukkit.block | 
 Classes used to manipulate the voxels in a  
world,
 including special states. | 
| org.bukkit.command | 
 Classes relating to handling specialized non-chat player input. 
 | 
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.block | |
| org.bukkit.event.enchantment | 
Events triggered from an enchantment table. | 
| org.bukkit.event.entity | |
| org.bukkit.event.hanging | 
Events relating to entities that hang. | 
| org.bukkit.event.inventory | |
| org.bukkit.event.player | |
| org.bukkit.event.vehicle | 
Events relating to vehicular entities. | 
| org.bukkit.event.world | |
| org.bukkit.generator | 
 Classes to facilitate  
world generation
 implementation. | 
| org.bukkit.inventory | 
 Classes involved in manipulating player inventories and item interactions. 
 | 
| org.bukkit.inventory.meta | 
 The interfaces used when manipulating extra data can can be stored inside
  
item stacks. | 
| org.bukkit.material | 
 Classes that represents various voxel types and states. 
 | 
| org.bukkit.material.types | |
| org.bukkit.projectiles | 
 Classes to represent the source of a projectile 
 | 
| org.bukkit.util | 
 Multi and single purpose classes to facilitate various programmatic
 concepts. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| Class and Description | 
|---|
| EndGateway
 Represents a captured state of an end gateway. 
 | 
| Class and Description | 
|---|
| EndGateway
 Represents a captured state of an end gateway. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| Class and Description | 
|---|
| Biome
 Holds all accepted Biomes in the default server 
 | 
| Block
 Represents a block. 
 | 
| BlockState
 Represents a captured state of a block, which will not change
 automatically. 
 | 
| Class and Description | 
|---|
| Biome
 Holds all accepted Biomes in the default server 
 | 
| Block
 Represents a block. 
 | 
| BlockFace
 Represents the face of a block 
 | 
| BlockState
 Represents a captured state of a block, which will not change
 automatically. 
 | 
| Container
 Represents a captured state of a container block. 
 | 
| Lockable
 Represents a block (usually a container) that may be locked. 
 | 
| PistonMoveReaction
 Represents how a block or entity will react when interacting with a piston
 when it is extending or retracting. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| BlockFace
 Represents the face of a block 
 | 
| PistonMoveReaction
 Represents how a block or entity will react when interacting with a piston
 when it is extending or retracting. 
 | 
| Sign
 Represents a captured state of either a SignPost or a WallSign. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| BlockFace
 Represents the face of a block 
 | 
| BlockState
 Represents a captured state of a block, which will not change
 automatically. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| BlockFace
 Represents the face of a block 
 | 
| BlockState
 Represents a captured state of a block, which will not change
 automatically. 
 | 
| CreatureSpawner
 Represents a captured state of a creature spawner. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| BlockFace
 Represents the face of a block 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| BlockFace
 Represents the face of a block 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| BlockState
 Represents a captured state of a block, which will not change
 automatically. 
 | 
| Class and Description | 
|---|
| Biome
 Holds all accepted Biomes in the default server 
 | 
| Class and Description | 
|---|
| BrewingStand
 Represents a captured state of a brewing stand. 
 | 
| DoubleChest
 Represents a double chest. 
 | 
| Furnace
 Represents a captured state of a furnace. 
 | 
| Class and Description | 
|---|
| BlockState
 Represents a captured state of a block, which will not change
 automatically. 
 | 
| Class and Description | 
|---|
| BlockFace
 Represents the face of a block 
 | 
| Class and Description | 
|---|
| BlockFace
 Represents the face of a block 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
| Class and Description | 
|---|
| Block
 Represents a block. 
 | 
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