See: Description
Class | Description |
---|---|
BlockBreakEvent |
Called when a block is broken by a player.
|
BlockBurnEvent |
Called when a block is destroyed as a result of being burnt by fire.
|
BlockCanBuildEvent |
Called when we try to place a block, to see if we can build it here or not.
|
BlockDamageEvent |
Called when a block is damaged by a player.
|
BlockDispenseEvent |
Called when an item is dispensed from a block.
|
BlockEvent |
Represents a block related event.
|
BlockExpEvent |
An event that's called when a block yields experience.
|
BlockExplodeEvent |
Called when a block explodes
|
BlockFadeEvent |
Called when a block fades, melts or disappears based on world conditions
|
BlockFormEvent |
Called when a block is formed or spreads based on world conditions.
|
BlockFromToEvent |
Represents events with a source block and a destination block, currently
only applies to liquid (lava and water) and teleporting dragon eggs.
|
BlockGrowEvent |
Called when a block grows naturally in the world.
|
BlockIgniteEvent |
Called when a block is ignited.
|
BlockMultiPlaceEvent |
Fired when a single block placement action of a player triggers the
creation of multiple blocks(e.g.
|
BlockPhysicsEvent |
Thrown when a block physics check is called
|
BlockPistonEvent |
Called when a piston block is triggered
|
BlockPistonExtendEvent |
Called when a piston extends
|
BlockPistonRetractEvent |
Called when a piston retracts
|
BlockPlaceEvent |
Called when a block is placed by a player.
|
BlockRedstoneEvent |
Called when a redstone current changes
|
BlockSpreadEvent |
Called when a block spreads based on world conditions.
|
CauldronLevelChangeEvent | |
EntityBlockFormEvent |
Called when a block is formed by entities.
|
LeavesDecayEvent |
Called when leaves are decaying naturally.
|
NotePlayEvent |
Called when a note block is being played through player interaction or a
redstone current.
|
SignChangeEvent |
Called when a sign is changed by a player.
|
Enum | Description |
---|---|
Action | |
BlockIgniteEvent.IgniteCause |
An enum to specify the cause of the ignite
|
CauldronLevelChangeEvent.ChangeReason |
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