What comes after 2? 8, because we're bad at counting, except when it comes to commits. In this month (which is roughly a week), we've had 86 commits on master. Those commits added 1,901 lines and removed 794. You can read through all of those lines, or you can read these lines:
Discussion * Shine, our plugin downloads website and compatibility database * GitHub is awful * Where is the weekly blog post???
Notable changes * Lots of documentation changes/additions, a version independent JAR download and maven adjustments * Native transport (epoll) * Support for particle spawning * Shovel path block creation * Sound effects for buttons, levers, entity death, and entity hurt * Hoppers * More complete scoreboard support * Sound category support * Some work on the anvil inventory and custom item names * Support for statistics with type array (i.e. Adventuring Time) * Tile tick support * Item frames (rewritten to work again)
Fixes * Optimizations and fixes to entity detection for explosions * Fix player data trying to save data on an unloaded world during shutdown * No more weird things happening when y > 256 * Fixed and cleaned up entity spawn code * Cleaned up effect playing * Optimizations and refactoring of block tick system * Slab fixes (and purpur slab support) * Block placement sound only plays once now * Fixes to replacing a double plant with a block placement * Removed debug output from fence gate * Enchantment table now uses tile entity * Optimizations and fixes to redstone * Chunk errors related to ticking blocks that were not loaded * Better rail placement that takes into account facing direction * You can no longer place blocks where an entity is (plus definitions for entity bounding boxes) * Place the block an item represents rather than the item (ex. cauldron) * Don't try to check if a block can absorb a placement if it doesn't exist * Optimizations/fixes to furnaces * Durability now works with right click tools * Fixed stop sound command and moved to Glowkit * Fixed changed blocks desync * Food level now resets on death * Players do not become "ghosts" on deaths anymore * Fixed null in UUID json lists (ops.json, etc) * Some optimization work to player UUID fetching * Fix NullPointerException if a tameable doesn't have an owner * SignChangeEvent is now called * Checks for unknown interacted blocks * Elytra now properly uses durability * Optimized HttpClient
Coming up * 1.11 support * Entity AI * Packet API * LivingEntity drops * net.glowstone.block refactor * Better world customization * Internationalization support * New website (preview)
Phew, that's a lot of stuff. I wish every week could take 42 days.