public class MegaPineTree extends MegaRedwoodTree
leavesHeight
delegate, height, leavesType, logType, overridables
PLANT_TYPES
Constructor and Description |
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MegaPineTree(Random random,
BlockStateDelegate delegate)
Initializes this tree with a random height, preparing it to attempt to generate.
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Modifier and Type | Method and Description |
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boolean |
generate(org.bukkit.World world,
Random random,
int blockX,
int blockY,
int blockZ)
Generates this feature.
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protected void |
generateDirtBelowTrunk(org.bukkit.World world,
int blockX,
int blockY,
int blockZ) |
setLeavesHeight
canPlace, canPlaceOn, generateLeaves, generateTrunk
blockTypeAt, canHeightFit, cannotGenerateAt, generate, replaceIfAirOrLeaves, setHeight, setOverridables, setTypes
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
killPlantAbove
public MegaPineTree(Random random, BlockStateDelegate delegate)
random
- the PRNGdelegate
- the BlockStateDelegate used to check for space and to fill wood and leaf
blockspublic boolean generate(org.bukkit.World world, Random random, int blockX, int blockY, int blockZ)
TerrainObject
generate
in interface TerrainObject
generate
in class MegaRedwoodTree
world
- the world to generate inrandom
- the PRNG that will choose the size and a few details of the shapeblockX
- the base X coordinateblockY
- the base Y coordinateblockZ
- the base Z coordinateprotected void generateDirtBelowTrunk(org.bukkit.World world, int blockX, int blockY, int blockZ)
generateDirtBelowTrunk
in class MegaRedwoodTree
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