public class MesaGroundGenerator extends GroundGenerator
| Modifier and Type | Class and Description |
|---|---|
static class |
MesaGroundGenerator.MesaType |
| Modifier and Type | Field and Description |
|---|---|
protected static org.bukkit.material.MaterialData |
ORANGE_STAINED_CLAY |
protected static org.bukkit.material.MaterialData |
RED_SAND |
| Constructor and Description |
|---|
MesaGroundGenerator() |
MesaGroundGenerator(MesaGroundGenerator.MesaType type)
Creates a ground generator for mesa biomes.
|
| Modifier and Type | Method and Description |
|---|---|
void |
generateTerrainColumn(org.bukkit.generator.ChunkGenerator.ChunkData chunkData,
org.bukkit.World world,
Random random,
int x,
int z,
org.bukkit.block.Biome biome,
double surfaceNoise)
Generates a terrain column.
|
setGroundMaterial, setTopMaterialprotected static final org.bukkit.material.MaterialData RED_SAND
protected static final org.bukkit.material.MaterialData ORANGE_STAINED_CLAY
public MesaGroundGenerator()
public MesaGroundGenerator(MesaGroundGenerator.MesaType type)
type - the type of mesa biome to generatepublic void generateTerrainColumn(org.bukkit.generator.ChunkGenerator.ChunkData chunkData,
org.bukkit.World world,
Random random,
int x,
int z,
org.bukkit.block.Biome biome,
double surfaceNoise)
GroundGeneratorgenerateTerrainColumn in class GroundGeneratorchunkData - the affected chunkworld - the affected worldrandom - the PRNG to usex - the chunk X coordinatez - the chunk Z coordinatebiome - the biome this column is insurfaceNoise - the amplitude of random variation in surface heightCopyright © 2021. All rights reserved.