Package | Description |
---|---|
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
Modifier and Type | Method and Description |
---|---|
@Nullable RayTraceResult |
World.rayTrace(@NotNull Location start,
@NotNull Vector direction,
double maxDistance,
@NotNull FluidCollisionMode fluidCollisionMode,
boolean ignorePassableBlocks,
double raySize,
@Nullable Predicate<Entity> filter)
Performs a ray trace that checks for both block and entity collisions.
|
@Nullable RayTraceResult |
World.rayTraceBlocks(@NotNull Location start,
@NotNull Vector direction,
double maxDistance)
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
@Nullable RayTraceResult |
World.rayTraceBlocks(@NotNull Location start,
@NotNull Vector direction,
double maxDistance,
@NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
@Nullable RayTraceResult |
World.rayTraceBlocks(@NotNull Location start,
@NotNull Vector direction,
double maxDistance,
@NotNull FluidCollisionMode fluidCollisionMode,
boolean ignorePassableBlocks)
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
@Nullable RayTraceResult |
World.rayTraceEntities(@NotNull Location start,
@NotNull Vector direction,
double maxDistance)
Performs a ray trace that checks for entity collisions.
|
@Nullable RayTraceResult |
World.rayTraceEntities(@NotNull Location start,
@NotNull Vector direction,
double maxDistance,
double raySize)
Performs a ray trace that checks for entity collisions.
|
@Nullable RayTraceResult |
World.rayTraceEntities(@NotNull Location start,
@NotNull Vector direction,
double maxDistance,
double raySize,
@Nullable Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions.
|
@Nullable RayTraceResult |
World.rayTraceEntities(@NotNull Location start,
@NotNull Vector direction,
double maxDistance,
@Nullable Predicate<Entity> filter)
Performs a ray trace that checks for entity collisions.
|
Modifier and Type | Method and Description |
---|---|
@Nullable RayTraceResult |
Block.rayTrace(@NotNull Location start,
@NotNull Vector direction,
double maxDistance,
@NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for collision with this specific block
in its current state using its precise collision shape.
|
Modifier and Type | Method and Description |
---|---|
@Nullable RayTraceResult |
LivingEntity.rayTraceBlocks(double maxDistance)
Performs a ray trace that provides information on the targeted block.
|
@Nullable RayTraceResult |
LivingEntity.rayTraceBlocks(double maxDistance,
@NotNull FluidCollisionMode fluidCollisionMode)
Performs a ray trace that provides information on the targeted block.
|
Modifier and Type | Method and Description |
---|---|
@Nullable RayTraceResult |
BoundingBox.rayTrace(@NotNull Vector start,
@NotNull Vector direction,
double maxDistance)
Calculates the intersection of this bounding box with the specified line
segment.
|
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