Package | Description |
---|---|
com.destroystokyo.paper | |
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
Modifier and Type | Method and Description |
---|---|
@NotNull Particle |
ParticleBuilder.particle() |
Modifier and Type | Method and Description |
---|---|
@NotNull ParticleBuilder |
ParticleBuilder.particle(@NotNull Particle particle)
Changes what particle will be sent
|
Constructor and Description |
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ParticleBuilder(@NotNull Particle particle) |
Modifier and Type | Method and Description |
---|---|
static Particle |
Particle.valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static Particle[] |
Particle.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
Modifier and Type | Method and Description |
---|---|
void |
World.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
default <T> void |
World.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data,
boolean force)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
default <T> void |
World.spawnParticle(@NotNull Particle particle,
@Nullable List<Player> receivers,
@NotNull Player source,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
@Nullable List<Player> receivers,
@Nullable Player source,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data,
boolean force)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data,
boolean force)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
Modifier and Type | Method and Description |
---|---|
@NotNull Particle |
AreaEffectCloud.getParticle()
Gets the particle which this cloud will be composed of
|
Modifier and Type | Method and Description |
---|---|
void |
AreaEffectCloud.setParticle(@NotNull Particle particle)
Sets the particle which this cloud will be composed of
|
<T> void |
AreaEffectCloud.setParticle(@NotNull Particle particle,
T data)
Sets the particle which this cloud will be composed of
|
void |
Player.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(@NotNull Particle particle,
double x,
double y,
double z,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(@NotNull Particle particle,
@NotNull Location location,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
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