Package | Description |
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io.papermc.paper.event.world | |
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
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Modifier and Type | Method and Description |
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@NotNull GameRule<?> |
WorldGameRuleChangeEvent.getGameRule()
Gets the game rule associated with this event.
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Constructor and Description |
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WorldGameRuleChangeEvent(@NotNull World world,
@Nullable CommandSender commandSender,
@NotNull GameRule<?> gameRule,
@NotNull String value) |
Modifier and Type | Field and Description |
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static GameRule<Boolean> |
GameRule.ANNOUNCE_ADVANCEMENTS
Toggles the announcing of advancements.
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static GameRule<Boolean> |
GameRule.COMMAND_BLOCK_OUTPUT
Whether command blocks should notify admins when they perform commands.
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static GameRule<Boolean> |
GameRule.DISABLE_ELYTRA_MOVEMENT_CHECK
Whether the server should skip checking player speed when the player is
wearing elytra.
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static GameRule<Boolean> |
GameRule.DISABLE_RAIDS
Whether pillager raids are enabled or not.
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static GameRule<Boolean> |
GameRule.DO_DAYLIGHT_CYCLE
Whether time progresses from the current moment.
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static GameRule<Boolean> |
GameRule.DO_ENTITY_DROPS
Whether entities that are not mobs should have drops.
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static GameRule<Boolean> |
GameRule.DO_FIRE_TICK
Whether fire should spread and naturally extinguish.
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static GameRule<Boolean> |
GameRule.DO_IMMEDIATE_RESPAWN
Whether clients will respawn immediately after death or not.
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static GameRule<Boolean> |
GameRule.DO_INSOMNIA
Whether phantoms will appear without sleeping or not.
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static GameRule<Boolean> |
GameRule.DO_LIMITED_CRAFTING
Whether players should only be able to craft recipes they've unlocked
first.
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static GameRule<Boolean> |
GameRule.DO_MOB_LOOT
Whether mobs should drop items.
|
static GameRule<Boolean> |
GameRule.DO_MOB_SPAWNING
Whether mobs should naturally spawn.
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static GameRule<Boolean> |
GameRule.DO_PATROL_SPAWNING
Whether patrols should naturally spawn.
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static GameRule<Boolean> |
GameRule.DO_TILE_DROPS
Whether blocks should have drops.
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static GameRule<Boolean> |
GameRule.DO_TRADER_SPAWNING
Whether traders should naturally spawn.
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static GameRule<Boolean> |
GameRule.DO_WEATHER_CYCLE
Whether the weather will change from the current moment.
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static GameRule<Boolean> |
GameRule.DROWNING_DAMAGE
Whether drowning damage is enabled or not.
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static GameRule<Boolean> |
GameRule.FALL_DAMAGE
Whether fall damage is enabled or not.
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static GameRule<Boolean> |
GameRule.FIRE_DAMAGE
Whether fire damage is enabled or not.
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static GameRule<Boolean> |
GameRule.FORGIVE_DEAD_PLAYERS
Whether mobs should cease being angry at a player once they die.
|
static GameRule<Boolean> |
GameRule.KEEP_INVENTORY
Whether the player should keep items in their inventory after death.
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static GameRule<Boolean> |
GameRule.LOG_ADMIN_COMMANDS
Whether to log admin commands to server log.
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static GameRule<Integer> |
GameRule.MAX_COMMAND_CHAIN_LENGTH
Determines the number at which the chain of command blocks act as a
"chain."
This is the maximum amount of command blocks that can be activated in a single tick from a single chain. |
static GameRule<Integer> |
GameRule.MAX_ENTITY_CRAMMING
The maximum number of other pushable entities a mob or player can push,
before taking suffocation damage.
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static GameRule<Boolean> |
GameRule.MOB_GRIEFING
Whether mobs can pick up items or change blocks.
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static GameRule<Boolean> |
GameRule.NATURAL_REGENERATION
Whether players can regenerate health naturally through their hunger bar.
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static GameRule<Integer> |
GameRule.RANDOM_TICK_SPEED
How often a random block tick occurs (such as plant growth, leaf decay,
etc.) per chunk section per game tick.
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static GameRule<Boolean> |
GameRule.REDUCED_DEBUG_INFO
Whether the debug screen shows all or reduced information.
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static GameRule<Boolean> |
GameRule.SEND_COMMAND_FEEDBACK
Whether the feedback from commands executed by a player should show up in
chat.
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static GameRule<Boolean> |
GameRule.SHOW_DEATH_MESSAGES
Whether a message appears in chat when a player dies.
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static GameRule<Integer> |
GameRule.SPAWN_RADIUS
The number of blocks outward from the world spawn coordinates that a
player will spawn in when first joining a server or when dying without a
spawnpoint.
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static GameRule<Boolean> |
GameRule.SPECTATORS_GENERATE_CHUNKS
Whether players in spectator mode can generate chunks.
|
static GameRule<Boolean> |
GameRule.UNIVERSAL_ANGER
Whether mobs will target all player entities once angered.
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Modifier and Type | Method and Description |
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static @Nullable GameRule<?> |
GameRule.getByName(@NotNull String rule)
Get a
GameRule by its name. |
static @NotNull GameRule<?>[] |
GameRule.values()
Get an immutable collection of
GameRule s. |
Modifier and Type | Method and Description |
---|---|
<T> T |
World.getGameRuleDefault(@NotNull GameRule<T> rule)
Get the default value for a given
GameRule . |
<T> T |
World.getGameRuleValue(@NotNull GameRule<T> rule)
Get the current value for a given
GameRule . |
<T> boolean |
World.setGameRule(@NotNull GameRule<T> rule,
T newValue)
Set the given
GameRule 's new value. |
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