Package | Description |
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com.destroystokyo.paper | |
org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
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Modifier and Type | Method and Description |
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@NotNull ParticleBuilder |
ParticleBuilder.allPlayers()
Sends this particle to all players in the world.
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@NotNull ParticleBuilder |
ParticleBuilder.color(@Nullable Color color)
Sets the particle Color.
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@NotNull ParticleBuilder |
ParticleBuilder.color(@Nullable Color color,
float size)
Sets the particle Color and size.
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@NotNull ParticleBuilder |
ParticleBuilder.color(int r,
int g,
int b)
Sets the particle Color.
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@NotNull ParticleBuilder |
ParticleBuilder.count(int count)
Sets the number of particles to spawn
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<T> @NotNull ParticleBuilder |
ParticleBuilder.data(T data)
Sets the particle custom data.
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@NotNull ParticleBuilder |
ParticleBuilder.extra(double extra)
Sets the particle extra data.
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@NotNull ParticleBuilder |
ParticleBuilder.force(boolean force)
Sets whether the particle is forcefully shown to the player.
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@NotNull ParticleBuilder |
ParticleBuilder.location(@NotNull Location location)
Sets the location of where to spawn the particle
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@NotNull ParticleBuilder |
ParticleBuilder.location(@NotNull World world,
double x,
double y,
double z)
Sets the location of where to spawn the particle
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@NotNull ParticleBuilder |
ParticleBuilder.offset(double offsetX,
double offsetY,
double offsetZ)
Sets the particle offset.
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@NotNull ParticleBuilder |
ParticleBuilder.particle(@NotNull Particle particle)
Changes what particle will be sent
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@NotNull ParticleBuilder |
ParticleBuilder.receivers(@Nullable Collection<Player> receivers) |
@NotNull ParticleBuilder |
ParticleBuilder.receivers(int radius)
Selects all players within a cuboid selection around the particle location, within the
specified bounding box.
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@NotNull ParticleBuilder |
ParticleBuilder.receivers(int radius,
boolean byDistance)
Selects all players within the specified radius around the particle location.
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@NotNull ParticleBuilder |
ParticleBuilder.receivers(int xzRadius,
int yRadius)
Selects all players within a cuboid selection around the particle location, within the
specified bounding box.
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@NotNull ParticleBuilder |
ParticleBuilder.receivers(int xzRadius,
int yRadius,
boolean byDistance)
Selects all players within the specified radius around the particle location.
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@NotNull ParticleBuilder |
ParticleBuilder.receivers(int xRadius,
int yRadius,
int zRadius)
Selects all players within a cuboid selection around the particle location, within the
specified bounding box.
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@NotNull ParticleBuilder |
ParticleBuilder.receivers(@Nullable List<Player> receivers) |
@NotNull ParticleBuilder |
ParticleBuilder.receivers(Player... receivers) |
@NotNull ParticleBuilder |
ParticleBuilder.source(@Nullable Player source)
Sets the source of this particle for visibility concerns (Vanish API)
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@NotNull ParticleBuilder |
ParticleBuilder.spawn()
Sends the particle to all receiving players (or all).
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Modifier and Type | Method and Description |
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ParticleBuilder |
Particle.builder()
Creates a
ParticleBuilder |
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