Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.material |
Classes that represents various voxel types and states.
|
Class and Description |
---|
MaterialData
Handles specific metadata for certain items or blocks
|
Class and Description |
---|
Colorable
An object that can be colored.
|
MaterialData
Handles specific metadata for certain items or blocks
|
Class and Description |
---|
Attachable
Indicates that a block can be attached to another block
|
Colorable
An object that can be colored.
|
Directional |
MaterialData
Handles specific metadata for certain items or blocks
|
Class and Description |
---|
MaterialData
Handles specific metadata for certain items or blocks
|
Class and Description |
---|
MaterialData
Handles specific metadata for certain items or blocks
|
Class and Description |
---|
Attachable
Indicates that a block can be attached to another block
|
Banner |
Bed
Represents a bed.
|
Button
Represents a button
|
Cake |
Cauldron
Represents a cauldron
|
Chest
Represents a chest
|
Coal
Represents the different types of coals.
|
CocoaPlant
Represents the cocoa plant
|
CocoaPlant.CocoaPlantSize |
Colorable
An object that can be colored.
|
Command
Represents a command block
|
Comparator
Represents a comparator in the on or off state, in normal or subtraction mode and facing in a specific direction.
|
Crops
Represents the different types of crops in different states of growth.
|
DetectorRail
Represents a detector rail
|
Diode
Represents a diode/repeater in the on or off state, with a delay and facing
in a specific direction.
|
Directional |
DirectionalContainer
Represents a furnace or a dispenser.
|
Dirt
Represents the different types of dirt.
|
Dispenser
Represents a dispenser.
|
Door
Represents a door.
|
DoublePlant
Represents the different types of double plants.
|
Dye
Represents dye
|
EnderChest
Represents an ender chest
|
ExtendedRails
This is the superclass for the
DetectorRail and PoweredRail
classes |
FlowerPot
Deprecated.
Flower pots are now tile entities, use
FlowerPot . |
Furnace
Represents a furnace.
|
FurnaceAndDispenser
Represents a furnace or dispenser, two types of directional containers
|
Gate
Represents a fence gate
|
Hopper
Represents a hopper in an active or deactivated state and facing in a
specific direction.
|
Ladder
Represents Ladder data
|
Leaves
Represents the different types of leaf block that may be permanent or can
decay when too far from a log.
|
Lever
Represents a lever
|
LongGrass
Represents the different types of long grasses.
|
MaterialData
Handles specific metadata for certain items or blocks
|
MonsterEggs
Represents the different types of monster eggs
|
Mushroom
Represents a huge mushroom block with certain combinations of faces set to
cap, pores or stem.
|
NetherWarts
Represents nether wart
|
Observer
Represents an observer.
|
Openable |
PistonBaseMaterial
Material data for the piston base block
|
PistonExtensionMaterial
Material data for the piston extension block
|
PoweredRail
Represents a powered rail
|
PressurePlate
Represents a pressure plate
|
PressureSensor |
Prismarine
Represents the different types of prismarine.
|
Pumpkin
Represents a pumpkin.
|
Rails
Represents minecart rails.
|
Redstone
Indicated a Material that may carry or create a Redstone current
|
RedstoneTorch
Represents a redstone torch
|
RedstoneWire
Represents redstone wire
|
Sand
Represents the different types of sand.
|
Sandstone
Represents the different types of sandstone.
|
Sapling
Represents the different types of Tree block that face a direction.
|
Sign
MaterialData for signs
|
SimpleAttachableMaterialData
Simple utility class for attachable MaterialData subclasses
|
Skull
Represents a skull.
|
SmoothBrick
Represents the different types of smooth bricks.
|
SpawnEgg
Deprecated.
use
SpawnEggMeta |
Sponge
Represents the different types of sponge.
|
Stairs
Represents stairs.
|
Step
Represents the different types of steps.
|
Stone
Represents the different types of stone.
|
TexturedMaterial
Represents textured materials like steps and smooth bricks
|
Torch
MaterialData for torches
|
TrapDoor
Represents a trap door
|
Tree
Represents the different types of Tree block that face a direction.
|
Tripwire
Represents the tripwire
|
TripwireHook
Represents the tripwire hook
|
Vine
Represents a vine
|
Wood
Represents wood blocks of different species.
|
WoodenStep
Represents the different types of wooden steps.
|
Wool
Represents a Wool/Cloth block
|
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