Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.world | |
org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
Modifier and Type | Method and Description |
---|---|
Chunk |
Location.getChunk()
Gets the chunk at the represented location
|
Chunk |
World.getChunkAt(Block block)
|
Chunk |
World.getChunkAt(int x,
int z)
Gets the
Chunk at the given coordinates |
Chunk |
World.getChunkAt(Location location)
|
default Chunk |
World.getChunkAt(long chunkKey)
Gets the chunk at the specified chunk key, which is the X and Z packed into a long.
|
Chunk[] |
World.getLoadedChunks()
Gets an array of all loaded
Chunk s |
Modifier and Type | Method and Description |
---|---|
boolean |
World.isChunkLoaded(Chunk chunk)
Checks if the specified
Chunk is loaded |
void |
World.loadChunk(Chunk chunk)
Loads the specified
Chunk |
void |
World.ChunkLoadCallback.onLoad(Chunk chunk) |
boolean |
World.unloadChunk(Chunk chunk)
Safely unloads and saves the
Chunk at the specified coordinates |
Modifier and Type | Method and Description |
---|---|
Chunk |
Block.getChunk()
Gets the chunk which contains this block
|
Chunk |
BlockState.getChunk()
Gets the chunk which contains the block represented by this block state.
|
Modifier and Type | Method and Description |
---|---|
Chunk |
Entity.getChunk()
Gets the latest chunk an entity is currently or was in.
|
Modifier and Type | Field and Description |
---|---|
protected Chunk |
ChunkEvent.chunk |
Modifier and Type | Method and Description |
---|---|
Chunk |
ChunkEvent.getChunk()
Gets the chunk being loaded/unloaded
|
Constructor and Description |
---|
ChunkEvent(Chunk chunk) |
ChunkLoadEvent(Chunk chunk,
boolean newChunk) |
ChunkPopulateEvent(Chunk chunk) |
ChunkUnloadEvent(Chunk chunk) |
ChunkUnloadEvent(Chunk chunk,
boolean save) |
Modifier and Type | Method and Description |
---|---|
abstract void |
BlockPopulator.populate(World world,
Random random,
Chunk source)
Populates an area of blocks at or around the given chunk.
|
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