public interface Chunk
Modifier and Type | Method and Description |
---|---|
Block |
getBlock(int x,
int y,
int z)
Gets a block from this chunk
|
default long |
getChunkKey() |
ChunkSnapshot |
getChunkSnapshot()
Capture thread-safe read-only snapshot of chunk data
|
ChunkSnapshot |
getChunkSnapshot(boolean includeMaxblocky,
boolean includeBiome,
boolean includeBiomeTempRain)
Capture thread-safe read-only snapshot of chunk data
|
Entity[] |
getEntities()
Get a list of all entities in the chunk.
|
BlockState[] |
getTileEntities()
Get a list of all tile entities in the chunk.
|
World |
getWorld()
Gets the world containing this chunk
|
int |
getX()
Gets the X-coordinate of this chunk
|
int |
getZ()
Gets the Z-coordinate of this chunk
|
boolean |
isLoaded()
Checks if the chunk is loaded.
|
boolean |
isSlimeChunk()
Checks if this chunk can spawn slimes without being a swamp biome.
|
boolean |
load()
Loads the chunk.
|
boolean |
load(boolean generate)
Loads the chunk.
|
boolean |
unload()
Unloads and optionally saves the Chunk
|
boolean |
unload(boolean save)
Unloads and optionally saves the Chunk
|
boolean |
unload(boolean save,
boolean safe)
Deprecated.
it is never safe to remove a chunk in use
|
int getX()
int getZ()
default long getChunkKey()
World getWorld()
Block getBlock(int x, int y, int z)
x
- 0-15y
- 0-255z
- 0-15ChunkSnapshot getChunkSnapshot()
ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain)
includeMaxblocky
- - if true, snapshot includes per-coordinate
maximum Y valuesincludeBiome
- - if true, snapshot includes per-coordinate biome
typeincludeBiomeTempRain
- - if true, snapshot includes per-coordinate
raw biome temperature and rainfallEntity[] getEntities()
BlockState[] getTileEntities()
boolean isLoaded()
boolean load(boolean generate)
generate
- Whether or not to generate a chunk if it doesn't
already existboolean load()
@Deprecated boolean unload(boolean save, boolean safe)
save
- Controls whether the chunk is savedsafe
- Controls whether to unload the chunk when players are
nearbyboolean unload(boolean save)
save
- Controls whether the chunk is savedboolean unload()
boolean isSlimeChunk()
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