public class OverworldGenerator extends GlowChunkGenerator
WORLD_DEPTH| Constructor and Description |
|---|
OverworldGenerator()
Creates the generator for the overworld.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
createWorldOctaves(org.bukkit.World world,
Map<String,org.bukkit.util.noise.OctaveGenerator> octaves)
Populates a Map with the
OctaveGenerator instances for the world. |
org.bukkit.generator.ChunkGenerator.ChunkData |
generateChunkData(org.bukkit.World world,
Random random,
int chunkX,
int chunkZ,
org.bukkit.generator.ChunkGenerator.BiomeGrid biomes) |
canSpawn, getDefaultPopulators, getFixedSpawnLocation, getWorldOctavespublic OverworldGenerator()
public org.bukkit.generator.ChunkGenerator.ChunkData generateChunkData(org.bukkit.World world,
Random random,
int chunkX,
int chunkZ,
org.bukkit.generator.ChunkGenerator.BiomeGrid biomes)
generateChunkData in class org.bukkit.generator.ChunkGeneratorprotected void createWorldOctaves(org.bukkit.World world,
Map<String,org.bukkit.util.noise.OctaveGenerator> octaves)
GlowChunkGeneratorOctaveGenerator instances for the world.createWorldOctaves in class GlowChunkGeneratorworld - The world to create OctaveGenerators foroctaves - The map to put the OctaveGenerators intoCopyright © 2021. All rights reserved.