Class PotionSplashEvent

All Implemented Interfaces:

public class PotionSplashEvent extends ProjectileHitEvent implements Cancellable
Called when a splash potion hits an area
  • Constructor Details

  • Method Details

    • getEntity

      @NotNull public @NotNull ThrownPotion getEntity()
      Description copied from class: EntityEvent
      Returns the Entity involved in this event
      getEntity in class ProjectileHitEvent
      Entity who is involved in this event
    • getPotion

      @NotNull public @NotNull ThrownPotion getPotion()
      Gets the potion which caused this event
      The thrown potion entity
    • getAffectedEntities

      @NotNull public @NotNull Collection<LivingEntity> getAffectedEntities()
      Retrieves a list of all effected entities
      A fresh copy of the affected entity list
    • getIntensity

      public double getIntensity(@NotNull @NotNull LivingEntity entity)
      Gets the intensity of the potion's effects for given entity; This depends on the distance to the impact center
      entity - Which entity to get intensity for
      intensity relative to maximum effect; 0.0: not affected; 1.0: fully hit by potion effects
    • setIntensity

      public void setIntensity(@NotNull @NotNull LivingEntity entity, double intensity)
      Overwrites the intensity for a given entity
      entity - For which entity to define a new intensity
      intensity - relative to maximum effect
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      isCancelled in class ProjectileHitEvent
      true if this event is cancelled
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from class: ProjectileHitEvent
      Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use FireworkExplodeEvent).
      In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
      This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.
      Specified by:
      setCancelled in interface Cancellable
      setCancelled in class ProjectileHitEvent
      cancel - true if you wish to cancel this event
    • getHandlers

      @NotNull public @NotNull HandlerList getHandlers()
      getHandlers in class ProjectileHitEvent
    • getHandlerList

      @NotNull public static @NotNull HandlerList getHandlerList()