Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
Modifier and Type | Method and Description |
---|---|
@NotNull EulerAngle |
ArmorStand.getBodyPose()
Returns the armor stand's body's current pose as a
EulerAngle . |
@NotNull EulerAngle |
ArmorStand.getHeadPose()
Returns the armor stand's head's current pose as a
EulerAngle . |
@NotNull EulerAngle |
ArmorStand.getLeftArmPose()
Returns the armor stand's left arm's current pose as a
EulerAngle . |
@NotNull EulerAngle |
ArmorStand.getLeftLegPose()
Returns the armor stand's left leg's current pose as a
EulerAngle . |
@NotNull EulerAngle |
ArmorStand.getRightArmPose()
Returns the armor stand's right arm's current pose as a
EulerAngle . |
@NotNull EulerAngle |
ArmorStand.getRightLegPose()
Returns the armor stand's right leg's current pose as a
EulerAngle . |
Modifier and Type | Method and Description |
---|---|
void |
ArmorStand.setBodyPose(@NotNull EulerAngle pose)
Sets the armor stand's body's current pose as a
EulerAngle . |
void |
ArmorStand.setHeadPose(@NotNull EulerAngle pose)
Sets the armor stand's head's current pose as a
EulerAngle . |
void |
ArmorStand.setLeftArmPose(@NotNull EulerAngle pose)
Sets the armor stand's left arm's current pose as a
EulerAngle . |
void |
ArmorStand.setLeftLegPose(@NotNull EulerAngle pose)
Sets the armor stand's left leg's current pose as a
EulerAngle . |
void |
ArmorStand.setRightArmPose(@NotNull EulerAngle pose)
Sets the armor stand's right arm's current pose as a
EulerAngle . |
void |
ArmorStand.setRightLegPose(@NotNull EulerAngle pose)
Sets the armor stand's right leg's current pose as a
EulerAngle . |
Modifier and Type | Field and Description |
---|---|
static EulerAngle |
EulerAngle.ZERO
A EulerAngle with every axis set to 0
|
Modifier and Type | Method and Description |
---|---|
@NotNull EulerAngle |
EulerAngle.add(double x,
double y,
double z)
Creates a new EulerAngle which is the result of adding
the x, y, z components to this EulerAngle
|
@NotNull EulerAngle |
EulerAngle.setX(double x)
Return a EulerAngle which is the result of changing
the x axis to the passed angle
|
@NotNull EulerAngle |
EulerAngle.setY(double y)
Return a EulerAngle which is the result of changing
the y axis to the passed angle
|
@NotNull EulerAngle |
EulerAngle.setZ(double z)
Return a EulerAngle which is the result of changing
the z axis to the passed angle
|
@NotNull EulerAngle |
EulerAngle.subtract(double x,
double y,
double z)
Creates a new EulerAngle which is the result of subtracting
the x, y, z components to this EulerAngle
|
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