public class PlayerPortalEvent extends PlayerTeleportEvent
For other entities see EntityPortalEvent
PlayerTeleportEvent.TeleportCause
Event.Result
player
Constructor and Description |
---|
PlayerPortalEvent(@NotNull Player player,
@NotNull Location from,
@Nullable Location to) |
PlayerPortalEvent(@NotNull Player player,
@NotNull Location from,
@Nullable Location to,
@NotNull PlayerTeleportEvent.TeleportCause cause) |
PlayerPortalEvent(@NotNull Player player,
@NotNull Location from,
@Nullable Location to,
@NotNull PlayerTeleportEvent.TeleportCause cause,
int getSearchRadius,
boolean canCreatePortal,
int creationRadius) |
Modifier and Type | Method and Description |
---|---|
boolean |
getCanCreatePortal()
Returns whether the server will attempt to create a destination portal or
not.
|
int |
getCreationRadius()
Gets the maximum radius the world is searched for a free space from the
given location.
|
static @NotNull HandlerList |
getHandlerList() |
@NotNull HandlerList |
getHandlers() |
int |
getSearchRadius()
Gets the search radius value for finding an available portal.
|
void |
setCanCreatePortal(boolean canCreatePortal)
Sets whether the server should attempt to create a destination portal or
not.
|
void |
setCreationRadius(int creationRadius)
Sets the maximum radius the world is searched for a free space from the
given location.
|
void |
setSearchRadius(int searchRadius)
Set the Block radius to search in for available portals.
|
getCause
getFrom, getTo, hasChangedBlock, hasChangedOrientation, hasChangedPosition, hasExplicitlyChangedBlock, hasExplicitlyChangedPosition, isCancelled, setCancelled, setFrom, setTo
getPlayer
callEvent, getEventName, isAsynchronous
public PlayerPortalEvent(@NotNull @NotNull Player player, @NotNull @NotNull Location from, @Nullable @Nullable Location to)
public PlayerPortalEvent(@NotNull @NotNull Player player, @NotNull @NotNull Location from, @Nullable @Nullable Location to, @NotNull @NotNull PlayerTeleportEvent.TeleportCause cause)
public void setSearchRadius(int searchRadius)
searchRadius
- the radius in which to search for a portal from the
locationpublic int getSearchRadius()
public boolean getCanCreatePortal()
public void setCanCreatePortal(boolean canCreatePortal)
canCreatePortal
- Sets whether there should be a destination portal
createdpublic void setCreationRadius(int creationRadius)
creationRadius
- the radius in which to create a portal from the
locationpublic int getCreationRadius()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers
in class PlayerTeleportEvent
@NotNull public static @NotNull HandlerList getHandlerList()
Copyright © 2021. All rights reserved.