public interface Dropper extends Container, LootableBlockInventory
Modifier and Type | Method and Description |
---|---|
void |
drop()
Tries to drop a randomly selected item from the dropper's inventory,
following the normal behavior of a dropper.
|
getInventory, getSnapshotInventory
getPersistentDataContainer
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
getMetadata, hasMetadata, removeMetadata, setMetadata
getBlock
customName, customName, getCustomName, setCustomName
getBlock
getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefill
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
void drop()
Normal behavior of a dropper is as follows:
If the block that the dropper is facing is an InventoryHolder, the randomly selected ItemStack is placed within that Inventory in the first slot that's available, starting with 0 and counting up. If the inventory is full, nothing happens.
If the block that the dropper is facing is not an InventoryHolder,
the randomly selected ItemStack is dropped on
the ground in the form of an Item
.
If the block represented by this state is no longer a dropper, this will do nothing.
IllegalStateException
- if this block state is not placedCopyright © 2021. All rights reserved.