public interface Chest extends Container, LootableBlockInventory, Lidded
Modifier and Type | Method and Description |
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@NotNull Inventory |
getBlockInventory()
Gets the inventory of the chest block represented by this block state.
|
getInventory, getSnapshotInventory
getPersistentDataContainer
getBlock, getBlockData, getChunk, getData, getLightLevel, getLocation, getLocation, getRawData, getType, getWorld, getX, getY, getZ, isPlaced, setBlockData, setData, setRawData, setType, update, update, update
getMetadata, hasMetadata, removeMetadata, setMetadata
getBlock
customName, customName, getCustomName, setCustomName
getBlock
getLastFilled, getLastLooted, getLastLooted, getNextRefill, hasBeenFilled, hasPendingRefill, hasPlayerLooted, hasPlayerLooted, isRefillEnabled, setHasPlayerLooted, setHasPlayerLooted, setNextRefill
clearLootTable, getLootTable, getSeed, hasLootTable, setLootTable, setLootTable, setSeed
@NotNull @NotNull Inventory getBlockInventory()
If the chest is a double chest, it returns just the portion of the inventory linked to the half of the chest corresponding to this block state.
If the block was changed to a different type in the meantime, the returned inventory might no longer be valid.
If this block state is not placed this will return the captured inventory snapshot instead.
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