public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable
Event.Result
player
Constructor and Description |
---|
PlayerLaunchProjectileEvent(@NotNull Player shooter,
@NotNull ItemStack itemStack,
@NotNull Projectile projectile) |
Modifier and Type | Method and Description |
---|---|
static @NotNull HandlerList |
getHandlerList() |
@NotNull HandlerList |
getHandlers() |
@NotNull ItemStack |
getItemStack()
Get the ItemStack used to fire the projectile
|
@NotNull Projectile |
getProjectile()
Gets the projectile which will be launched by this event
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setShouldConsume(boolean consumeItem)
Set whether to consume the ItemStack or not
|
boolean |
shouldConsume()
Get whether to consume the ItemStack or not
|
getPlayer
callEvent, getEventName, isAsynchronous
@NotNull public @NotNull Projectile getProjectile()
@NotNull public @NotNull ItemStack getItemStack()
public boolean shouldConsume()
public void setShouldConsume(boolean consumeItem)
consumeItem
- True to consumepublic boolean isCancelled()
Cancellable
isCancelled
in interface Cancellable
public void setCancelled(boolean cancel)
Cancellable
setCancelled
in interface Cancellable
cancel
- true if you wish to cancel this event@NotNull public @NotNull HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static @NotNull HandlerList getHandlerList()
Copyright © 2021. All rights reserved.