public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable
Event.Resultplayer| Constructor and Description |
|---|
PlayerLaunchProjectileEvent(@NotNull Player shooter,
@NotNull ItemStack itemStack,
@NotNull Projectile projectile) |
| Modifier and Type | Method and Description |
|---|---|
static @NotNull HandlerList |
getHandlerList() |
@NotNull HandlerList |
getHandlers() |
@NotNull ItemStack |
getItemStack()
Get the ItemStack used to fire the projectile
|
@NotNull Projectile |
getProjectile()
Gets the projectile which will be launched by this event
|
boolean |
isCancelled()
Gets the cancellation state of this event.
|
void |
setCancelled(boolean cancel)
Sets the cancellation state of this event.
|
void |
setShouldConsume(boolean consumeItem)
Set whether to consume the ItemStack or not
|
boolean |
shouldConsume()
Get whether to consume the ItemStack or not
|
getPlayercallEvent, getEventName, isAsynchronous@NotNull public @NotNull Projectile getProjectile()
@NotNull public @NotNull ItemStack getItemStack()
public boolean shouldConsume()
public void setShouldConsume(boolean consumeItem)
consumeItem - True to consumepublic boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this event@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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