| Package | Description | 
|---|---|
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.util | 
 Multi and single purpose classes to facilitate various programmatic
 concepts. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
EulerAngle | 
ArmorStand.getBodyPose()
Returns the armor stand's body's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getHeadPose()
Returns the armor stand's head's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getLeftArmPose()
Returns the armor stand's left arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getLeftLegPose()
Returns the armor stand's left leg's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getRightArmPose()
Returns the armor stand's right arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
ArmorStand.getRightLegPose()
Returns the armor stand's right leg's
 current pose as a  
EulerAngle | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
ArmorStand.setBodyPose(EulerAngle pose)
Sets the armor stand's body's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setHeadPose(EulerAngle pose)
Sets the armor stand's head's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setLeftArmPose(EulerAngle pose)
Sets the armor stand's left arm's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setLeftLegPose(EulerAngle pose)
Sets the armor stand's left leg's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setRightArmPose(EulerAngle pose)
Sets the armor stand's right arm's
 current pose as a  
EulerAngle | 
void | 
ArmorStand.setRightLegPose(EulerAngle pose)
Sets the armor stand's right leg's
 current pose as a  
EulerAngle | 
| Modifier and Type | Field and Description | 
|---|---|
static EulerAngle | 
EulerAngle.ZERO
A EulerAngle with every axis set to 0 
 | 
| Modifier and Type | Method and Description | 
|---|---|
EulerAngle | 
EulerAngle.add(double x,
   double y,
   double z)
Creates a new EulerAngle which is the result of adding
 the x, y, z components to this EulerAngle 
 | 
EulerAngle | 
EulerAngle.setX(double x)
Return a EulerAngle which is the result of changing
 the x axis to the passed angle 
 | 
EulerAngle | 
EulerAngle.setY(double y)
Return a EulerAngle which is the result of changing
 the y axis to the passed angle 
 | 
EulerAngle | 
EulerAngle.setZ(double z)
Return a EulerAngle which is the result of changing
 the z axis to the passed angle 
 | 
EulerAngle | 
EulerAngle.subtract(double x,
        double y,
        double z)
Creates a new EulerAngle which is the result of subtracting
 the x, y, z components to this EulerAngle 
 | 
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