| Package | Description | 
|---|---|
| com.destroystokyo.paper.inventory.meta | |
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.player | |
| org.bukkit.inventory | 
 Classes involved in manipulating player inventories and item interactions. 
 | 
| org.bukkit.inventory.meta | 
 The interfaces used when manipulating extra data can can be stored inside
  
item stacks. | 
| Class and Description | 
|---|
| ItemMeta
 This type represents the storage mechanism for auxiliary item data. 
 | 
| Class and Description | 
|---|
| FireworkMeta
 Represents a  
Material.FIREWORK and its effects. | 
| Class and Description | 
|---|
| BookMeta
 Represents a book ( 
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages. | 
| Class and Description | 
|---|
| ItemMeta
 This type represents the storage mechanism for auxiliary item data. 
 | 
| Class and Description | 
|---|
| BookMeta
 Represents a book ( 
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages. | 
| BookMeta.Generation
 Represents the generation (or level of copying) of a written book 
 | 
| BookMeta.Spigot | 
| EnchantmentStorageMeta
 EnchantmentMeta is specific to items that can store enchantments, as
 opposed to being enchanted. 
 | 
| FireworkEffectMeta
 Represents a meta that can store a single FireworkEffect. 
 | 
| FireworkMeta
 Represents a  
Material.FIREWORK and its effects. | 
| ItemMeta
 This type represents the storage mechanism for auxiliary item data. 
 | 
| ItemMeta.Spigot | 
| KnowledgeBookMeta | 
| LeatherArmorMeta
 Represents leather armor ( 
Material.LEATHER_BOOTS, Material.LEATHER_CHESTPLATE, Material.LEATHER_HELMET, or Material.LEATHER_LEGGINGS) that can be colored. | 
| MapMeta
 Represents a map that can be scalable. 
 | 
| PotionMeta
 Represents a potion or item that can have custom effects. 
 | 
| Repairable
 Represents an item that can be repaired at an anvil. 
 | 
| SkullMeta
 Represents a skull ( 
Material.SKULL_ITEM) that can have an owner. | 
| SpawnEggMeta
 Represents a  
Material.MONSTER_EGG and it's spawned type. | 
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